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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
Maybe that fixes the issue , I mean if the file name is the same you can just change the file name to tga in the cfg file , this way the game will use the new tga markers instead the new ones!!! |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thank you JCWolf, I will try it if I locate the right file.
My insistance to fix this problem is due to an ideal setup for playing the stock game as an alternative to TWoS for nostalgic players who are interested to see what the game was about when released and would like to play an easier game (easier than TWoS) and bug-free if possible. Let's see how far I can go with such an ideal setup ![]() If it really works acceptably I will make a guide for it. The NewUIs 7_5_0 will be included as an 'advanced setup' suggestion for playing stock , together with Sjizzle's excellent maps. My objective is to get the game difficulty roughly at par with SH3. However, if I would add up all what players want in terms of Realism - this leads straight to TWoS anyway ![]() Last edited by XenonSurf; 07-16-18 at 07:40 AM. |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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>= PROBLEM SOLVED =<
The NewUIs 7_5_0 TDW must be corrected like that: In ...\data\Menu\cfg\Maps.cfg [MAPS] MapsNb=2 ;materials Mat0=0x09,0x0B;default Mat1=0x09,0x0B,data/menu/gui/ContLine.tga Mat2=0x09,0x0B,data/menu/gui/DashLine.tga Mat3=0x09,0x0B,data/menu/gui/Degrees.tga Mat4=0x3B,0x0B,data/menu/gui/Units/Torp.tga Mat5=0x3B,0x0B,data/menu/gui/Units/Selection.tga Mat6=0x3B,0x0B,data/menu/gui/Units/DestroyedShip.tga <<< To be changed in this one Mat7=0x3B,0x0B,data/menu/gui/Units/AirDestroyed.tga Mat8=0x3B,0x0B,data/menu/gui/Units/City.tga Mat9=0x3B,0x0B,data/menu/gui/Units/Important.tga Mat10=0x09,0x0B,data/menu/gui/DashLine2.tga |
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
How about the new 7.5.0 compatibility is it ok to install on top of TWOS ??? ![]() |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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No, TWoS doesn't need it I think, I just tested TWoS without the mod above, it works normally: it will show destroyed marks on the NavMap but not on TAI. I think you can simply make them visible in TAI if set in the OFEV. For info I've made a post in the TWoS thread, so Vecko can make changes in the future if he likes.
This mod is to use with TDW NewUIs 7_5_0 without TWoS . |
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