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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Following this with bated breath... since I have SH3 married to GWX, LSH3-2015 & finally WAC 5.0, which I have to say, I love for the almost completely realistic look of the water & the subs... crew, needs some further tweaking, but look a lot better than either stock SH3, GWX or LSH3, which in the aforementioned mod versions, the crew kinda have a minecraft'ish look to them, standing still... they are fine, as it where... when they move, well... that's where the minecraft reference comes into play.. WAC 5.0, it is still there, but not as bad as with the other mods...
As it goes, I have to agree, the effects of depth charges seems to be... lacking punch, when it affects your sub, in the aspect of depth of explosion, distance of the explosion to your sub. Any way, to get back on track... know that it was mentioned of [QUOTE=Niume] IS this mod compatible with wac 5.1? [QUOTE=padi][QUOTE=Niume] Sadly no because I have experienced positioning problems with the DC Racks which I'm not able to fix... There is anything different with the Racks than in vanilla and the other mods and even changing them to vanilla doesn't fix that. but just want to get a clear definitive understanding, of mods, that this will be available for... GWX y/n ??? LSH3 y/n ??? WAC y/n ??? (Has the situation changed for mod work, for WAC or is there no hope for WAC to have this mod work with it & time to pull the plug on any hope for it to work with WAC... As I said, just want to have a clear definitive understanding... Know that modding takes a lot of time, know how & patience... so know that your efforts in working on this is appreciated, Thanks. Mad Mardigan
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Last edited by Mad Mardigan; 07-18-18 at 12:19 AM. |
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#2 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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![]() Quote:
Hi, I´m at the moment only working on a version for WAC. LSH3 is bad and not worth any efforts, so it is not supported. GWX is outdated and now not supported, maybe later...
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#3 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hi,
what´s your opinion about this? Quote:
Are you still interested in working together? I have continued alone since I have heard nothing from you so that the only things missing for the first test version are the Library-files (Depthcharges, Throwers, Racks) and data about some exotic ships which I haven´t been able to find... Greetings P.S.: Your private message storage capacity is exceeded.
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#4 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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I have finally solved the problem of the wrong positioning of DC Racks, it was due to some ships being optimized to the vanilla racks and some to the SH4 version, which is implemented into WAC...
This sadly also means, that for now the nice Mark 9 DC model isn´t working and won´t be used until I correct all .dat´s, which is that much work that I only do that after I have created all the 3D-models in a future version.
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
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#6 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Hi @all,
the creation of the mod is going slow but steady, 13 shipclasses are already created and successfully tested and debugged. But now I´m experiencing problems with the data collection for the Flower class corvettes. They were used by the australians, english, canadians, free french, greece, indians, norwegians and south africans. If I want to do it the right way I have to create the corresponding data for all these different countries. Sadly I have problems finding the necessary information for them. The only information I have found was for the british and it was the following: For the Flower class: 2 Racks 2 K Guns 40 DCs For the Flower Mod class: 2 Racks 4 K Guns 70 DCs 1 Hedgehog The first Flower Mod was commisioned in june 1943 by the RN which was the date I have chosen to switch from the data for the Flower to those for the Flower Mod. I would be very grateful if someone could help with some data ![]()
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#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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If I remember correctly, then the armament in the ship's eqp, and not in the cfg Rosters. And it is not possible without adding new models to change this. Make it all British Standard.
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Tags |
asw, depth charge, mod, real, realismn |
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