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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Swabbie
![]() Join Date: Aug 2015
Location: Uppsala, Sweden
Posts: 9
Downloads: 96
Uploads: 0
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Ah, So it's a feature then (lol). Seriously though thanks for a small history lesson in torpedoes. I've always suspected the game with GWX of not being as accurate as people make it out to be but I guess it's somewhat true. Very commendable of the guys to go the extra mile for the little details. Quote:
You mean the recognition manual? Not really so much advice as it just gives basic info about a ship type in question. See here: ![]() |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yep, here it says 'Draft 6,6m'. I would set torpedo about 3m to be safe. But that's not a guarantee they will explode of course, the impact-type ones were faulty early war (especially if not hit at right angle 90°), and magnetic ones may just not detonate, they were a real disaster... Later in the war there were still duds but less often.
You can change that in the game options (no dud torpedos) if it frustrates you. Last edited by XenonSurf; 07-09-18 at 08:23 PM. |
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#3 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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If you use H.sie hard core fixes,look is the option "torpedo failure fix" selected !
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#4 |
Swabbie
![]() Join Date: Aug 2015
Location: Uppsala, Sweden
Posts: 9
Downloads: 96
Uploads: 0
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Thanks for the insight, guys. 'Tis a very helpful forum you got here.
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