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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Captain AJ ![]() |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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The 'Automation' script which you can start and which will move your sub at flank speed and doing a serie of random zig-zags does a really good job, the gun crew is constantly firing and not too much disturbed by the sub's movements. If you are reasonably close, the crew will hit fairly often, and you are not limited to only let the script do the job, you can pause it, making hard turns and resume the script
![]() But I don't know how well it works with rough sea (if it works at all), I have to test it in a special single mission. |
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#3 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Welcome to SubSim HarryKane!
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__________________
"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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