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Old 07-05-18, 11:55 AM   #1
Aktungbby
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Manual with the teleport to the bridge is the preferred way. It saves ammo and i t's more fun. Even placing shots in heavy trough waves which is best done from directly astern so the targets full deck length is susceptible to a hit.
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Old 07-06-18, 05:06 AM   #2
THEBERBSTER
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A Warm Welcome To The Subsim Community > harrykane140593
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SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
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Old 07-06-18, 05:15 AM   #3
THEBERBSTER
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Hi A
Quote:
Even placing shots in heavy trough waves
No chance of this with SH5, unless it is relatively calm the deck gun crew are off to change their socks.

This is a big downside with SH5 compared to SH3 and 4 where you have a bit more leniency.
This also happens with the Flak gunner as well in SH5 as he will not appear and you cannot defend yourself.
Moving the Flak gun from the deck position to the Wintergarden should allow the Flak gunner to man the gun in more severe weather conditions IMO.
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Old 07-06-18, 11:37 AM   #4
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Quote:
Originally Posted by THEBERBSTER View Post
Hi A
No chance of this with SH5, unless it is relatively calm the deck gun crew are off to change their socks.
This is a big downside with SH5 compared to SH3 and 4 where you have a bit more leniency.
This also happens with the Flak gunner as well in SH5 as he will not appear and you cannot defend yourself.
Moving the Flak gun from the deck position to the Wintergarden should allow the Flak gunner to man the gun in more severe weather conditions IMO.
Peter
I have to order them a few times to get their asses on deck better to dive .. i want to change the rate of fire on the deck gun.. i used critical hits but kept getting CTDs I need to find the speed re=load setting
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Old 07-06-18, 06:15 PM   #5
XenonSurf
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The 'Automation' script which you can start and which will move your sub at flank speed and doing a serie of random zig-zags does a really good job, the gun crew is constantly firing and not too much disturbed by the sub's movements. If you are reasonably close, the crew will hit fairly often, and you are not limited to only let the script do the job, you can pause it, making hard turns and resume the script

But I don't know how well it works with rough sea (if it works at all), I have to test it in a special single mission.
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Old 07-06-18, 07:31 PM   #6
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