SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-26-18, 09:47 AM | #601 |
Navy Dude
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Suggestion for CaptainX Could you please put a version #on your mod page? For example what version (ie 1.15) your mod is compatible with in Cold Waters? Second can you also put the date on your mod release updates?
Thanks
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07-03-18, 11:41 AM | #602 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Played the mod and I had a blast with it. It was so much fun. Very well done. One question tho, when I play the Red Storm Rising campaign I can play as russian sub, but I still fight russian ships and fight for the NATO not for the Warsaw Pact. Did I do something wrong, or is this not implemented yet?
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07-04-18, 07:33 AM | #603 |
Machinist's Mate
Join Date: Mar 2000
Posts: 124
Downloads: 56
Uploads: 0
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Enjoying the mod immensely. I just have a quick question, my sub list does not match up with the subs on the 1st page, were some of them removed from the mod?
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Rich "Cheeks" Dawson Audentis Fortuna Iuvat |
07-04-18, 11:57 AM | #604 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
If you're looking at the first page of this thread, then that list is not accurate for the post-SCS expansion. The most up to date information is on the Github page linked in the first post.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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07-04-18, 12:56 PM | #605 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Thanks for the information. Already loving this mod, good work!
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07-04-18, 01:20 PM | #606 | |
Machinist's Mate
Join Date: Mar 2000
Posts: 124
Downloads: 56
Uploads: 0
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Quote:
No worries thanks for the info.
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Rich "Cheeks" Dawson Audentis Fortuna Iuvat |
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07-08-18, 05:48 AM | #607 |
Swabbie
Join Date: Jan 2002
Location: Germany
Posts: 5
Downloads: 9
Uploads: 0
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Kalibr Missiles
Thank you for this great mod.
I just noticed the Kalibr 3M54 is classified as a land attack missile and the 3M14 as a ship attack missile in the mod. It is actually the other way round. |
07-09-18, 01:27 AM | #608 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Oops, did I mix those up? My bad. I'll get them fixed soon, thank you for the report :-)
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-10-18, 02:55 PM | #609 |
Swabbie
Join Date: Jan 2002
Location: Germany
Posts: 5
Downloads: 9
Uploads: 0
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In the mod the 3M54 (L) correctly attacks surface targets and the 3M51 (S) correctly attacks land targets. I assume the (L) stands for land and the (S) for surface. So only the (S) and (L) have to be changed in the description. I hope I interpreted the meaning of the capital letters correctly.
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07-13-18, 03:27 PM | #610 |
Watch
Join Date: Nov 2010
Location: Frisco Bay
Posts: 24
Downloads: 315
Uploads: 0
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Can"t get it to work with the GOG version. Says missing ship id in the default folder. Using 1.15. Installed correctly.
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07-13-18, 05:13 PM | #611 |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Gog doesn't get the beta version of the game (only Steam version). Mod needs the latest game version to work (ie beta).
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
07-15-18, 03:40 PM | #612 |
Watch
Join Date: Nov 2010
Location: Frisco Bay
Posts: 24
Downloads: 315
Uploads: 0
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07-17-18, 04:15 AM | #613 |
Swabbie
Join Date: Jun 2006
Posts: 10
Downloads: 48
Uploads: 0
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THX for adding the Hotel-Class
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09-23-18, 04:05 AM | #614 |
Sailor man
Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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Noticed a bug with the Russian Convoy Strike mission where the torpedoes sometimes explode on launch and damage the ship. This only happens with the Kirov.
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01-11-19, 02:26 AM | #615 |
Swabbie
Join Date: Nov 2017
Posts: 9
Downloads: 1
Uploads: 0
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On both the v3.0.0 release and newest dev version, the signature list for NATO 1984 (campaign01) is messed up. The description states that the vanilla campaigns' signature lists are untouched, which is the case for NATO 1964 and SCS 2000, but the 1984 campaign's signature list is one hell of a pain to scroll through with every single ship and boat in the mod present.
Does anyone know where the file governing the signature list is located so I can fix this myself without having to wait for the next release? |
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