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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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Have you played it recently GR? I hadn't played it since it came out a year ago. I love the changes they made, I find it much more playable now. I had the same thought as you, plus I found the keyboard controls awkward, but with the new China campaign, I totally see the improvement to playability.
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#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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SaltiDawg,
PRP required a strong set of morals, expressed by values. Teamwork in most cases was not due to the workload, but to not be alone in such a difficult situation. Focus on the exact moment and have faith. Faith relieves us of the burden. |
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#3 |
Gunner
![]() Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
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Now, I have come across this detection issue quite a few times.
And I guess I am not the only one. I get a sonar contact and order "close to 25kyards" But when the action starts, the whole convoi of ships is about 10kyards away, and I am already in their active sonar range. And even before i could order anything, they already fired at me. This should not happen. I mean it is a fast closing surface group, not some silent-running submarine. And sadly this occurs quite often. Mind you, I wasnt approaching fast, I was on "right-click mode" and when the sonar contact screen popped, I was at 5 knots. So, what is this about?
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"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?" |
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