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Old 05-30-18, 06:17 PM   #4
propbeanie
CTD - it's not just a job
 
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Well, I found my SMK files. Very good stuff... and here is the line-up:
1. Cruiser attack & sinking near Truk
2. Torpedoes
3. Attacking a merchant and breaching right in front of a DD
4. Showing patrol results with Dutch tradition of the broom tied to the mast & using battle flags
5. Okhotsk Sea encountered IJN use of bigger, deeper depth-charges, making the DC Indicator light-up like a Christmas tree...
6. From Australia to Battle of Java Sea, chased by 3 DD
7. Diving procedures. Ahead Standard was 2 engines online, about 15 knots
8. First assignment was to Panama, through German sub territory, thru the canal to Pearl, seeing excessive smoke out exhaust, and ordering the fuel injectors changed-out
9. Life at sea, rotating shifts of 4 on, 8 off
10. Okhotsk Sea, Winter of 44 sinking a merchant and picking up 2 prisoners, happy to be out of the 31 degree sea water, cleaned torpedo room for Captain's inspection a few days later
11. Sub commander versus the battery bank. Keep 'em charged! 3, 6 & 9 knots...
12. Night surface attack and the sub's profile from head-on versus side
13. Desire to be 500-1500 yards out when shooting torps. The closer the better - but not too close, looking for zero gyro angle if possible, using TDC and all tools and people at your disposal. Six seconds between shots, spread across the ship
14. Wide variations in patrols, but generally 15 days out, 15 back, 25-30 in patrol area.
15. Narrator goes over the life history of William P. "Bud" Gruner Jr.
16. Narrator reads Bud Gruner's diving procedures letter, concerning the Diving Officer is the boss, should govern as such, and act like the boss. Precision is required, else Shirley Temple would be qualified as a Diving Officer.
I also found the SlntHntr Manual, which gives the table of telegraph speeds with 1-9 keypresses, but not the actual speeds... If only SH4 was more like SH1 in some of its functionality - but SH4 has the better campaign and graphics... sigh...
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