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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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There is a file where the triggers of the missions - and their types - are defined, you can take a look and change their spawning probability. I'm sure you'll find more info in the mod section.
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#2 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Don't forget the port strike which triggers once you accrue enough victory points. But so far as I know it cycles between 4 types. Tankers/Tenders, Landing Force, Sub hunt and Port strike.
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#3 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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![]() ![]() I'm missing that last one still.......I think I have done pretty well so far (up to 4 medals) and still haven't received the order to load TLAMs ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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There are strike groups and carrier groups as well.
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#5 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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there are also seal team insertions, both into ports and now onto oil rigs in the SCS campaign.
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#6 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Ive been plating the Chinese 2000 campaign for 135 days at war and never have gotten an seal insertion so far
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Helmsman
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As an aside, for the port missions you are instructed to sail within 100 miles (176 KYRDS) of the target(s) before launch. I've been lazy a few times and fired from well beyond 100 miles and still got credit for a successful launch.
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