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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

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Old 05-23-06, 11:58 PM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by jsteed
Hi Luftwolf,

I can't speak for all old timers, just for myself. I stopped looking at DW well over a year ago. There were a number of reasons, but they were all related to the fact that SA produced a buggy game and had no intention of fixing it. The bug that made me throw in the towel was the in the active sonar. The power output was a factor of 10 to large and could not be compensated for in the db. Now these oversites are not unusual, but what was unacceptable was the length of time it took to fix it and finally distribute the patch. By the time it came along, I was already back to playing SC.

Since my only interest in DW was in the sub portion of the game, there really was nothing to keep me from going back to SC. The physics engine had very serious problems. And that was the only "improvement" over SC that interested me. I certainly am not claiming that SC is not without its share of bugs. It's just that most of those bugs could be compensated for via db and/or doctrine changes. The same cannot be said for DW. In fact DW's are more fundamental and consequently more noticable.

I do not attribute the relative poor quality of DW to the programmers. From my experience with them during the 1st beta testing phase, I can say that they are first rate. It was the management of this game that failed. Their priorities of what to fix were often strange and at times incomprehensible. Much of the time, our requests for certain fixes seemed to be completely ignored. I would guess that you have had similar experiences.

From what I read here from time to time, it appears that you and Amizaur have done an excellent job in improving DW. You are to be congratulated for all your hard work. You two have probably kept DW alive for much longer than it deserved. It's a pity your talents weren't around when SCX and SCU were developed. Had they been, I would have wasted far less time working on DW. Come to think of it, it's not too late for you two to jump ship and bring your ideas to SC.

cheers, jsteed
Yeah, they did save DW from itself, especially with regards to the active sonar issues.
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