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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 | |
Chief of the Boat
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Password: Woelfe |
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#1397 |
Swabbie
![]() Join Date: Jul 2017
Posts: 5
Downloads: 156
Uploads: 0
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Awesome it works! Thank you all so much.
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#1398 |
Chief of the Boat
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SINK EM ALL!!
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#1399 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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I downloaded this mod (v3.3) but I am not certain to have understood how i have to instal it.
Indeed, there is no "campaign" or other files that say me that the ships are inclued on the game. Just "library", "roster" and "sea" so will i see the ships (sailing alone or in convoys) in game with just instal the mod with JSGME? Tthere are other modules or older versions to be installed with? |
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#1400 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1401 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Ok, so i have just to unzip it in "mods" folder of my game, and enable it with JSGME.
Nothing else to do and i will see them? Sorry to insist, I am not certain of my understanding of English ![]() |
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#1402 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1403 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Ok, grazie mille gap
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#1404 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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I can see them on museum, so i think i will see them on game
![]() I have now to give them more realistic name^^ I have olso downloaded "Merchant Fleet Mod_v3_Skin_Packs", how it works? |
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#1405 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() If memory serves me well, there should be a mod by Sailor Steve doing exactly that. Sailor Steve is a naval expert and he has gone through an extensive research for this mod, trying to match every ship in MFM with a similar group or class of real ships that have been active during WWII. ![]() There have been several versions of this mod. I hope this is the correct link for the latest version: http://www.subsim.com/radioroom/down...o=file&id=4671 Quote:
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#1406 |
Navy Seal
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Link is correct for latest version of ship names.
The MFM skins are best handled by SH3 Commanders date function, because there are folders that change the skins by date during the early war period up through early 1942, after that there are no changes. The changes can also be made through JSGME but, it is easier through SH3 Commander.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#1407 | |||
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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![]() I only have to translate it. many thanks to you Gap, you are fantastic!! ![]() Quote:
Quote:
![]() Last edited by Dagoth_Ur; 04-10-18 at 12:40 PM. |
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#1408 |
Nub
![]() Join Date: Mar 2015
Posts: 2
Downloads: 20
Uploads: 0
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Hey guys,
![]() I was wondering if it was OK to install this mod between two patrols or if there was any reasons it could cause problems in the long run. (I'm new to modding SH3 thoroughly) Thanks a lot! ![]() |
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#1409 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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You can, but you have to be in the harbor
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#1410 |
Nub
![]() Join Date: Mar 2015
Posts: 2
Downloads: 20
Uploads: 0
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