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Old 02-16-18, 02:38 PM   #12
FPSchazly
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Quote:
Originally Posted by supraoptimo View Post
About the only way I can see a multiplayer feature functioning is in a sort of "dynamic campaign" sort of thing.

Basically, you have a bunch of people playing single player missions, but everything they do affects the game of everyone else.

For example, a player on the Russian team manages to severely cripple a NATO surface group. Then the players on the NATO side are given missions to either block the resulting patrol gap or target a Soviet group trying to slip through the gap.

But that would probably require starting almost from scratch as far as game design is concerned.
That's the coolest sounding Cold Waters multiplayer idea I think I've heard. It would be pretty big scale, though. There might be some kind of tonal detachment from the current style, but a cool idea nonetheless.
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