![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Bosun
![]() Join Date: Aug 2017
Posts: 64
Downloads: 73
Uploads: 6
|
![]()
After two weeks and a few days, here's version 1.21, which fixes the issues with all US harbours. I've also done a few adjustements to Singapore and Ominato. Once again, please report any issues you find.
I also confirm that this mod works with Real Fleet Boat and RSRDC. There is a small issue that I can't seem to figure out. Whenever I pass close to San Pedro or Huemene, the fishing boats start accelerating away in a straight line. They all have the "docked" button ticked. I have only seen this happen in RFB. ![]() Has anyone noticed this sort of issue before ? |
![]() |
![]() |
![]() |
#2 |
CTD - it's not just a job
|
![]()
I've not seen that, but it has been a while since I did RFB. Collision avoidance??
When you set the vessels to "Docked", are you also setting the speed to "0" (zero)? Also, the "Delete on last waypoint" should always be unchecked when the "Docked Ship" is ticked on. Have you looked under the vessels to make sure there is plenty of clearance beneath their hulls? Make certain that you have US fishing boats there. Do the Type= and Class= lines in the Sea and Roster CFG files match what the Campaign MIS files have?... I've gotten your update, and we'll attempt to incorporate some of this into FotRSU. It might not make this next beta version, but we'll get it translated eventually. ![]() ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#3 |
Bosun
![]() Join Date: Aug 2017
Posts: 64
Downloads: 73
Uploads: 6
|
![]()
I think I can definitely say that it's the ground clearance. Everything checks out in the mission editor.
It actually add a certain dynamic to harbours. I'll leave it as it is for now, since it seems only a RFB issue. |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think it's great what you do there ... the work looks really good.
Unfortunately, I have not tested it yet, although your work would certainly be an asset to my "ModSoljanka". I've just lost my appetite for more than half a year - it would still do so much, lots of loose ends in my concept (but the player does not notice, since my compilation is stable), which could still be adjusted but require a tremendous amount of work would. Unfortunately, the feedback for my compilation and my own efforts are too small... ![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,075
Downloads: 398
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
|
![]() |
![]() |
![]() |
#6 |
Bosun
![]() Join Date: Aug 2017
Posts: 64
Downloads: 73
Uploads: 6
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|