![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
|
![]()
I think independent operations are the norm. Sure, I think there would be more than one US sub in the GIUK/Norwegian/Barents Sea areas, but, they would still be operating independently in their missions. Missions may be supportive and one sub may go to help another, but general separation would be the norm.
All that "independent" being said, I wish there were more story lines for missions and some new missions. Just more depth and attachment to each mission, particularly the unique missions that can be developed. Missions I am talking about might be exfiltration of people or materials, picket duty or surveillance and reporting. Their have been encounters where I turned away from engagement, but I could have reported the Russian presence. Having a way to report back could assist with mission creation. IMHO |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
|
![]()
Multiplayer would be great if it was 1 on 1, hunting each other in subs. Maybe 3 players max, but as mentioned before, it could be just torpedo spam.
__________________
https://i.imgur.com/LoGTMLb.jpg |
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
|
![]()
Remember 688 Attack Sub from way back in '89? Yeah it was the first one I can remember that had multiplayer. Only played it in multiplayer one time with a buddy. He launched torpedoes like a mad man at the first hint of a sound. I sank and the whole thing lasted about 5 minutes. Oh so much fun...
__________________
![]() |
![]() |
![]() |
![]() |
#5 | |
Nub
![]() Join Date: Jul 2002
Posts: 4
Downloads: 2
Uploads: 0
|
![]() Quote:
8 or 9 players in a Taskgroup trying to control the gulf for example would be amazing. |
|
![]() |
![]() |
![]() |
#6 |
Planesman
![]() |
![]()
Yea, MP will be a waste of resource. 1st detection, spam torp against target and evade. Gameover!
|
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
I see absolutely no use of MP in the current state of the game. Subs act independently after WWII, and else you cannot control any surface ship.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|