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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I will have to add some notes to the 'Changing Port' section: I don't say that there are *limitations* of course when chosing to change your port. I'm currently replaying to see what's possible and what not.
Let's hope for the best. ![]() As a quick provisory guide: you can only change to such ports: - The port must have a bunker compound (you can see that when you zoom in); else you cannot start or end the patrol at it, only refit; - The port must be allied at the time you want to start from it, and at the time you visit the officer's map (this can change quickly and may not be visible at the officer's map in the bunker, but it can be overcome easily by changing date and re-docking). - Your Flotilla is linked to specific ports only, not sure, which would mean only ports defined in the chapter timeline are allowed anyway wihtout complex additional editing (let's see what I find out and hope...) Last edited by XenonSurf; 01-18-18 at 08:35 AM. |
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#2 |
Argentinian Skipper
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Good job, Xenon! Thanks for the tutorial!
![]() ![]() Best regards. Fitzcarraldo |
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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My guide is updated now, maybe I'll do some 'readability' corrections.
All allied ports with a bunker can be chosen, or with a simple method or with a 'mini-mod' as I explain. Works fine on my system, I'm having a nice time to go to some weird places...Changing ports and playing the Renegade Captain ![]() Last edited by XenonSurf; 01-19-18 at 01:12 PM. |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Nope, my guide is still not finished yet, I must publish the right 'F' codes for each flotilla in the 'Simple method for changing ports' and make some text corrections in it.
I hope this will be the last correction ![]() [EDIT] Done! changed 2) and 4) above. Last edited by XenonSurf; 01-21-18 at 10:23 PM. |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I have added an 'important' note at the start of this guide, telling that you should not play with a mod containing the Tonnage Bar if you are using this guide.
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#6 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Nice job. Good for testing different game stuff.
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#7 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Thanks Oby, a big part of my knowledge about Tonnage Bar and its intricacies is due to your help in other recent threads and your kind feedback ![]() I have adjusted the 'important' preface note even more giving some useful tips for players playing with Tonnage Bar. Most CTDs in the game can happen if you advance time with mods if you play with TB, so I explain how to avoid that. |
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