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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
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Hopefully you could add time enough in port on the first mission to change stores. Otherwise the first mission is always a failure due to lost time.
If your mission is to sink a Carrier group, TLAMS are useless and something you don't need for the mission. But change them out for something else and you fail the first mission because you run out of time, every time ![]() Thanks FOR LISTENING AND GREAT GAME!!
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AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() Last edited by GeneralGamer; 01-18-18 at 01:34 AM. |
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#2 |
Bilge Rat
![]() Join Date: Oct 2017
Posts: 1
Downloads: 10
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This is my list of demands, and I say demands because this two tinny things really feel like cheating:
1.-when an enemy launches a torpedo, transient is announced and is as well displayed for a second in the map, so that it reveals the enemy position 2.-Same happens with knuckle forms and decoys, but worse because they stay on the map. To be realistic those things should be announced as bearings only, not true positions |
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#3 | |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
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#4 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
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I'd like to see a clock and I'd like to see a dot stack plot.
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