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#1 |
Subsim Aviator
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i have not had much trouble in the single missions unless there are a lot of enemy ships that start shooting. when its one or two ships in the mission its not a big deal.
I run into issues more in the campaign when there are several escorts with a sub or two, torpedoes everywhere and always at least one or two get killed by their own friendly fire. a recommendation i would make is when the mission is about to start and you have the "review XO orders option" you should be able to select a speed and a depth from there that you will start the mission out with. that way it doesnt spawn you running 20 knots at 150 ft and your instantly a target
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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The speed you transit with on the strategic map determines the starting speed/depth in the encounter:
Left button, flank = 20kts at 600 ft Right button, cruise = 10kts at 250 ft No button, drifting = 5kts at 50 ft So you want to perform your end-arounds in the strategic map layer by letting them come to you. This puts you into a more advantageous starting position. |
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#3 |
Subsim Aviator
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That’s true. But I have noticed times in the campaign that the next mission started with me at the same speed the last mission ended even though a slower or higher speed is shown to be ordered, the actual speed is different.
For example, mission starts, I’m running 2 knots, but 20/600 is ordered. Or vice versa. Always seems to be when my last speed was something other than a multiple of 5. Like 2 kts 8 kts 12 kts etc Another issue with speed, if I order two knots, the sonar display background scroll becomes very clear obviously because there is less own ship noise... if I then click ultra quiet... speed stays at 2 kts but background scrolling noise in sonar display goes back to that if a higher own ship sound made at 5 kts
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