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Old 12-17-17, 07:17 PM   #1
GoldenRivet
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i have not had much trouble in the single missions unless there are a lot of enemy ships that start shooting. when its one or two ships in the mission its not a big deal.

I run into issues more in the campaign when there are several escorts with a sub or two, torpedoes everywhere and always at least one or two get killed by their own friendly fire.

a recommendation i would make is when the mission is about to start and you have the "review XO orders option" you should be able to select a speed and a depth from there that you will start the mission out with.

that way it doesnt spawn you running 20 knots at 150 ft and your instantly a target
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Old 12-17-17, 08:26 PM   #2
Julhelm
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The speed you transit with on the strategic map determines the starting speed/depth in the encounter:

Left button, flank = 20kts at 600 ft
Right button, cruise = 10kts at 250 ft
No button, drifting = 5kts at 50 ft

So you want to perform your end-arounds in the strategic map layer by letting them come to you. This puts you into a more advantageous starting position.
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Old 12-18-17, 12:26 AM   #3
GoldenRivet
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That’s true. But I have noticed times in the campaign that the next mission started with me at the same speed the last mission ended even though a slower or higher speed is shown to be ordered, the actual speed is different.

For example, mission starts, I’m running 2 knots, but 20/600 is ordered. Or vice versa. Always seems to be when my last speed was something other than a multiple of 5. Like 2 kts 8 kts 12 kts etc

Another issue with speed, if I order two knots, the sonar display background scroll becomes very clear obviously because there is less own ship noise... if I then click ultra quiet... speed stays at 2 kts but background scrolling noise in sonar display goes back to that if a higher own ship sound made at 5 kts
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