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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

 
 
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Old 05-19-06, 10:54 AM   #11
OKO
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Join Date: Jan 2002
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Quote:
Originally Posted by LuftWolf
How does a dipping sonar or sonobuoy overcome even more restrictive size limitations?

I think heavyweight torpedoes are MUCH larger than a dipping sonar or a sonobuoy.

All I'm really hearing from this conversation is: it's possible but there hasn't been any serious investment.

I think we all understand what the real life limitations of current UUV's are, but the more pressing conversation is what should we do for gameplay and is what's done for the playtest working the way you want it to.
Well, in fact, the biggest the sonar, the best capabilities in low frequencies
As low frequencies are always (on quiet sub detection only, not always on surface ships) the first to be detected, this suppose the UUV have less capabilities than any "correct" (not 40 years old ...) modern spherical array.
He should detect a quiet sub at much closer range than the spherical, in fact, only when medium frequencies could be heard.
This doesn't work like this in DW unfortunatly ...

If you could avoid the UUV to detect frequency before 200 hz (a complete "out of nowhere" value here, I don't know what is the sound spectrum capabilities of the UUV, but it should be quite limited because of the sensor size), then you will avoid the UUV to catch subs except at very short range, on medium frequencies, but you can use it at much longer distance on noisy surface ships.
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