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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2017
Posts: 2
Downloads: 2
Uploads: 0
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Alright, 4 it is. I also prefer to be on US boats. Now I'm torn between just going with vanilla or TMO 2.5. I think I'd clearly prefer to have an improved game, but the days of me spending a pleasant afternoon fiddling with properties, text files, and settings to get a game to run passed long ago. It's got to be worth it.
I found the manual for TMO 2.5 and I certainly agree with the general concepts, but I'm a bit shaky on what specific changes are essential to gameplay. If you had to narrow it down to the top 3 things that need to be modded to make the vanilla game more fun, what would they be? And does TMO do those things? Thanks! |
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#2 |
CTD - it's not just a job
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Well, since you do mention "Stock"... you cannot go wrong with Webster's Game Fixes Only mod, but done up the way THEBERBSTER envisioned. The first post of his "Beginner's Mod List For SH4 Including Download Link" is the place to go for http://www.subsim.com/radioroom/showthread.php?p=2508558#post2508558. You play that with manual targeting, and I think you'll have the quickest, easiest set-up, and good gameplay also. AKA: GFO (Game Fixes Only), is a collection of little mods, mostly from Webster, that address a bunch of little niggly problems with the game. Read Webster's documentation, and you'll see what all he addressed. THEBERBSTER still kept the options that Webster has in the original package, but now they're set-up in the MODS folder for your use, if you so desire, just so long as you follow THEBERBSTER's instructions in that thread...
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Watch
![]() Join Date: Jul 2013
Location: Maryland
Posts: 27
Downloads: 411
Uploads: 0
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I second propbeanie's suggestion for GFO. I have also played all three but GFO was the most painless setup following THEBERBSTER's outstanding instructions. For more clarity all my versions are Steam so they take a little more tweaking to run. I have only a handful of CTDs with GFO but most were probably self induced via high TC.
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#4 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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TMO is a difficulty mod, not a realism mod. Many, including myself use it in conjunction with RSRDC. TMO by itself makes the enemy AI at the highest level. Try TMOwtw, it has all the changes of TMO without the difficulty way up.
http://www.subsim.com/radioroom/down...o=file&id=4801
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#5 |
Watch
![]() Join Date: Mar 2017
Location: Garland Tx
Posts: 19
Downloads: 46
Uploads: 0
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I also use GFO, it is very easy to setup and run.
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#6 |
The Lone Wolf
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
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Welcome to SUBSIM "CDRChance"
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"The Lone Wolf"] https://steelsharksforum.proboards.com/ “Keep your eyes on the stars, and your feet on the ground.” . |
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