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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Just noticing a willingness to keep KFG financially going with CW. Apparently, it is a good sim game and it is/could be a long-term hit for KFC. I hope KFC goes that way. I really enjoy it.
Maybe I got an Army Commendation Medal for stopping a Spec Ops Team from landing somewhere. I never really put the two things together. I will have to watch for that. |
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#2 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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make sure to smoothen that submarine body, round and sleek.
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#3 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
Posts: 127
Downloads: 29
Uploads: 0
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Excellent news on the updates. Great to have a viable and modern subsim these days. Thank you Devs.
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#4 |
Watch
![]() Join Date: Nov 2017
Location: close to berlin
Posts: 18
Downloads: 6
Uploads: 0
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i just hope resupply at sea becomes a thing (or at least in other habours) and the mission generator takes the location of your submarine into account ... some missions have a super unfair time limit when you just resupplied.
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#5 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Going for critical ships/subs saves ammo. I have taken out the supply ship and left the escorts. I still got credit.
Yes, a random notice that ammo resupply is available for a three day period would be nice. But, I don't know that any old smuggler can toss a torpedo over their shoulder, plop it into a black rubber boat and meet you in the harbor at midnight. But, then again, Norway is a friendly country. Don't the U.S. Marines train in Norway? They have hefty shoulders. ![]() |
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#6 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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#7 |
Navy Dude
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I think adding neutral ships is a great move adding realism to an already great game. Can't wait to try it. No more torpedo spamming LOL
Thank you Killerfish ![]()
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AKA Captain "Salty" at your service ![]() Visit, like and suscribe. ![]() ![]() https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ ![]() |
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#8 | |
Watch
![]() Join Date: Nov 2017
Location: close to berlin
Posts: 18
Downloads: 6
Uploads: 0
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even if its just limited supply depending on what got through with the convoies |
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#9 |
Watch
![]() Join Date: Sep 2016
Posts: 16
Downloads: 29
Uploads: 0
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Did I see a rumor at some point that we may anticipate friendly surface units / subs to contend with/cooperate with? Just curious. Think that would really stretch the game construct, but it would be pretty amazing too. Would love to pop up to periscope depth and zip off a burst transmission to an E-2C, then maybe do some inshore targeting for a CVBG strike package. Lots of other cool options I'm sure. Looking forward to Neutrals and oil rigs though. Spicing it up and making it more immersive!
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#10 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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#11 |
Nub
![]() Join Date: Sep 2017
Posts: 3
Downloads: 1
Uploads: 0
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Oh yes!!! Can't wait for the oil ring to be release but a side from this will we be able to drive a SSBN? I really like the Vanguard and i know it is kind of silly but i want to use it as a attack sub(i am using the playable sub mod and still they are not offical right?)
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#12 | |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I see wut ya did there... ![]()
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