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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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I had missed your last video as I was out of town on holidays, great job again
![]() ![]() This is shaping up quite nicely, looking forward to what you implement next ![]()
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One day I will return to sea ... |
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#2 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Thanks Hitman!
Currently working on getting some AI assistance! Made a fairly good model, which I can give some orders. Now she needs some textures and combat routines. Can you ID the ship? ![]() |
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#3 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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Very cool. I like it!
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#4 |
Pacific Aces Dev Team
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Looks to me like a Deutschland class pocket battleship
![]() AI is indeed a key to the sim's success, especially on surface units ![]()
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One day I will return to sea ... |
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#5 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Thanks Sung!!
Quote:
Soon I'll have her fighting the HMS Belfast, not sure who should win... ![]() |
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#6 |
Grey Wolf
![]() Join Date: Aug 2007
Location: Sweden
Posts: 798
Downloads: 19
Uploads: 0
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Here is a little progress report!
I did a very important migration to a newer set of programing tools, which took some time but improved alot of aspects. Mainly it opened up for some newer OpenGL tools and solved some license issues, so now I can even charge money for my program! Here are some pictures from it's current state, with a new water shader and the work in progress firedirector/rangefinder(I had to combine these two stations for some user friendlieness ![]() ![]() ![]() |
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#7 |
Pacific Aces Dev Team
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Glad you got into a new stage
![]() The idea of combining firedirector/rangefinder is good and practical, Iguess you will be adding a panel to control individual or salvo shots from al turrets? It would also be great to be able to switch to any turrent for local firing in case the director gets knocked down. ![]()
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One day I will return to sea ... |
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