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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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It's been moved to Missions and Maps folder in the COLD WATERS Download section.
http://www.subsim.com/radioroom/down...o=file&id=5258
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Salvo Regards, LTJG Beam |
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#2 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 6b: Date:09/22/2017
Fixes for more model changes in the base models in 1.08c. I had to uninstall and reinstall COLD WATERS, update to Beta 1.08c, then add the 2004 Mod to get everything working correctly.
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Salvo Regards, LTJG Beam |
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#3 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 6c: Date:09/22/2017 1240
Fixes for Seawolf model due to minor changes in the Narwhal base model in 1.08c. I had to uninstall and reinstall COLD WATERS, update to Beta 1.08c, then add the 2004 Mod to get everything working correctly. Sorry I didn't catch this earlier today. ![]()
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Salvo Regards, LTJG Beam |
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#4 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 6d: Date:09/22/2017 2220
Fixes for Los Angeles based Flt II & III models due to minor changes in the base model in 1.08c. This should be the last of the subs needing fixing. Next up the Surface Ships. That will take a while, but appears purely cosmetic... Mod should be pretty stable again. Let me know if issues occur in this thread.
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Salvo Regards, LTJG Beam |
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#5 |
Swabbie
![]() Join Date: Oct 2017
Posts: 6
Downloads: 3
Uploads: 0
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iv been using the new subs and the throttle controls using the Q & Z keys are really janky can you make it so they go up in 5 kt increments?
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#6 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I am not sure this is supported anymore.
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#7 |
Gefallen Engel U-666
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PANCAKEOFDOOMS!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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It does, for the most part, until you go from full speed to flank speed. If it does not for the sub you are driving, the next time you are in the appropriate sub-folder for vessels, change the speed parameters. You can also modify, or add if absent, the telegraph speeds. In doing so, you can accomplish, mostly, what you are asking for. That said, some subs were designed with differing speed adjustments so that, for example, when the captain or the X-O called out, say, ahead two-thirds, that incremental speed adjustment would be to 12-knots or 17-knots rather than 15-knots. So, I am guessing that the designers of this game wanted to keep such matters as close to reality as they could.
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#9 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I have a bug to report:
I have started a Russian campaign, I was sent against subs, I got sunk by a torpedo. Then, a first notifying screen appears saying a Russian sub was sunk. I then click Continue and I get only blank screen parts where normally the text is located, normally I should get here a new mission or the end of campaign summary (if captured or camapaign loss). Impossible to click Continue, I had to kill the game with Task Manager in Windows. Stupidly I didn't take a screenshot, but I hope this report helps. |
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