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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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"Thank you..I think most U.S.subs have special rubber coating that seems to help defeat sonar..."
Of the default US subs in the game, none of them have the AnechoicCoating=TRUE. In the MorePlayableSubs mod, the Seawolf has it. So does the Victor3. -Pv- |
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#2 |
Navy Dude
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One of the craziest but successful ideas was the magnetic noisemaker. The Canadians came up with it to drop on the Soviet subs. Once the magnets got into all the nooks and crannies, the sub would have to go to dry dock and spend countless hours removing panels etc., to get all the buggers. Worth a laugh!
The magnets worked on the Soviets with maddening results. The crews of several Foxtrots were driven bonkers by the noise and returned to port rather than complete their cruises. http://nationalinterest.org/blog/the...omb-them-21477
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#3 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"The submarine-fouling floppy-magnet turned out to be, well, a flop."
While the article details testing the mags on an British electric sub referencing the book, there is no cited reference to the actual event of Russian subs fouled this way nor any other cited reference on the internet other than direct quotes of this same article and the book. You have to find them and drop accurately on them before it does any good and all you have to do is drop a buoy and the rusky knows he's been had. -Pv- |
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#4 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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One more thing needed is the main map when transiting to your operations area we need it to be able to zoom In for closer looks.
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