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#1 |
Admiral
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Something like this?
![]() Best regards Vd
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Exactly, but the anchor slot should look darker than the rest, because of shadows. Is its UV projection overlapping other areas of the hull? If it is not, you can draw those shadows directly on the texture or, even better, if you send me the mesh of the bow section and the texture, I can bake an ambient occlusion map for that section, and blend it with the diffuse texture
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#3 | |
Admiral
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![]() Quote:
I've also refined bow design, more linear "\" Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
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#5 |
Admiral
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Uploading update 2.01 version, here's a couple of pics explaining bow's differences from original:
![]() ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#6 |
Admiral
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IMPORTANT - Re-uploaded up-to-date v2.01 version!
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__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Bilge Rat
![]() Join Date: Jul 2014
Posts: 1
Downloads: 36
Uploads: 0
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It looks so cool ill have to download this. Keep up- the good work.
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