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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#437 | |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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well the Traveller v2.6 TMO mod has also many nice features in my opinion such sinking sound for most enemy ships, added warships patrolling harbors, etc. I personally copied over some files from his mod into SH4. I already corrected the dates for Japanese coastal batteries using Mission Editor, since Traveller added new gun emplacements (like those 2 at Iwo Jima harbor). The real problem is, that the mod is not updated any more and there is no contact with the mod creator. |
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#438 | |
Navy Seal
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![]() A stretch goal: Take TMO 2.5 and Traveller Mod TOGETHER AS A SINGLE MOD and release them as Jakob's SuperMod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-03-17 at 07:21 AM. |
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#439 | |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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Thank You for the appreciation. However such thing will require asking a original mod creator for using part of his mod or at least mentioning him in credits. I am currently playing a new career to test the changes that i had made in various SH4 files to see if the results will be as i wanted to be. |
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#440 | |
Navy Seal
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But asking Neal what guidelines would be acceptable is the right course. And, of course, giving the original modders credit and clearly representing yours as a fork, not the original work, which would still be available to download, would be important too. We faced the same issues with Fall of the Rising Sun Ultimate, ultimately ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#441 |
CTD - it's not just a job
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Traveller was on here a few weeks (months??) ago, and might answer a PM.
Edit - Found it: http://www.subsim.com/radioroom/show...94#post2481594
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"...and bollocks to the naysayers" - Jimbuna |
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#442 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Last edited by Traveller; 09-20-17 at 08:52 PM. |
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#443 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() I haven't been here in a while, so I haven't really kept up with the modding scene. Unfortunately due to the lack of a proper computer for modding and testing SH4 (plus other life circumstances), any future versions of Traveller Mod by me are unfortunately on hold. But if anyone wants to use any part of my mods to add to their own mod releases, I have no problem with that. You have my permission. Just please credit me. Last edited by Traveller; 09-21-17 at 03:03 AM. |
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#444 |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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Hello Traveller,
nice to see You back. I like many of Your mod features. I don't want to take over Your work, i only fixed some small errors, that's all. |
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#445 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#446 | |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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Hello Traveller, thank You for the permission. Traveller v2.6 TMO 1.0 patch This patch fixes the incorrect exit dates for some Japanese coastal guns to be more historically accurate. I uploaded this patch on Subsim download section in the category - Silent Hunter 4 / Gameplay mods: http://www.subsim.com/radioroom/down...o=file&id=5295 If i plan to release any further patches for Traveller v2.6 TMO mod i will let You know via PM. Last edited by p.jakub88; 09-21-17 at 05:27 PM. |
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#447 |
Navy Seal
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Traveller, I think p.jakub88 is going to do right by your mod and make you look mighty good. The conversations I've had with him have convinced me that he's the right guy to do this.
It would be great to see Traveller's mod become popular again. And it is great to see new modders paying tribute to the great modders who came before.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#448 | |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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Hello Rockin Robbins, thank You Sir! ![]() In general the Traveller v2.6 TMO is a good mod and has many nice features. I made few other additional changes in it, but only for my personal use, because people wouldn't like those changes. In example i made all enemy planes hitpoints values like the stock SH4, because i thought it was too difficult to shot them down in the Traveller v2.6 TMO mod. However, Bleiente disagreed with me. I wanted to avoid conflict on the Subsim forum, so i abandoned the idea. I stated only, that most Japanese planes at that time had no armor protection and no self-sealing fuel tanks - which is a fact not my opinion. P.S. Could You reply to a PM that i sent to You on 17.09? Thank You in advance. Last edited by p.jakub88; 09-22-17 at 04:37 AM. |
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#449 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#450 |
Stowaway
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Perfectly correct - it's way too easy to shoot a fast-flying aircraft with the Flak.
It does not matter that Japanese planes did not have self-locking tanks. keep going! |
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