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Old 08-31-17, 11:07 PM   #1
Usurpator
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Default Update 15

New update! Here is a short video showing the dive controls and tilt system. The interior lighting and materials still need some work.
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Old 09-01-17, 10:02 AM   #2
Jimbuna
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Nice one
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Old 09-01-17, 11:22 AM   #3
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Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style?
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Old 09-05-17, 05:19 AM   #4
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Quote:
Originally Posted by Thymo View Post
Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style?
I second that! Also, I hope that repairs at sea are more makeshift than in other subsims - I think it should be extremely hard to restore damaged subsystems back to 100% outside of a dockyard. Great work so far.
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Old 09-05-17, 12:32 PM   #5
Napalm42
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Looking great so far guys! So different from the super early build I played back when it was Marulken, but different in a direction I like!
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Old 09-06-17, 01:17 AM   #6
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Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.
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Old 09-06-17, 09:13 PM   #7
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Quote:
Originally Posted by B_K View Post
Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.
Thanks! You are correct, we wasted a lot of compressed air making that video

You are right that the boat should have more inertia, and take longer to dive. We are still experimenting with weights and forces.
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Old 09-06-17, 09:10 PM   #8
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Quote:
Originally Posted by Thymo View Post
Amazing work! Can't wait until we see a release (but do take your time).

What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style?
Currently the only electrical system we simulate is the fact that the uboat can charge and discharge the battery.

We don't have a damage model for the uboat. We might build one in the future, for instance the periscope or rudder might get damaged, but you won't be able to repair damage during the mission.

Replacing broken fuses and doing repair/maintenance work is not really a tactical decition. We want to minimize the ammount of chores the players have to do, and focus more on strategy, tactics and teamplay.
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Old 10-05-17, 04:44 PM   #9
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Default Great work, but...

Hi guys, I really do appreciate your work, but when it comes to lightning and colors it seems everyone doing a U-Boat sim is hopelessly spoiled by the (wrong) notion the movie "Das Boot" has spread among people. I have visited many submarines, including the infamous type VII and type XXI and many others. What they all have in common is the fact that they are NOT dark and grey inside, but white and bright due to the artificial light and bright paint job.
As much as I love the movie, it gives you a totally wrong idea of U-Boat interiour, since they had to build some parts larger than life to cramp in all the actors plus the camera and they painted everything in that greyish-dark color, which might be okay film.wise, but which is not realistic.

Cheers, AS
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Old 10-06-17, 10:43 AM   #10
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I think you hit the nail on the head with "lighting". Colour is, of course, a result of light.

Did the uboats have dimmer or red lighting for day/night ops and night vision preservation? I would have thought bright light below would have been horrible for something which made attacks on the surface in low light.

Also, i'm not sure about this, but I would have thought the lighting on preserved uboats would have been made brighter for spectating, do the museums record the changes from the operational colouring and lighting?

Certainly ships and tanks paint insides white, and the end brightness and colour would be as a result of the electric lighting only, in the absence of sunlight.
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Old 10-10-17, 12:29 PM   #11
Snakeye505
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Default WolfPack

Hello everyone. It has been 5 or 6 years since I have logged in. Sh5 had just been released....Damn I am getting old.
Anyway looks like there have been many changes. Like others before me have said, I too am looking forward to the release of the new sim. The couple updates I have viewed it looks great. I will have to do a recurrent sub Commander school to redevelop my skills...lol
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Old 11-05-17, 11:33 PM   #12
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great progress! is there any news about early access on steam?
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Old 11-14-17, 04:15 PM   #13
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Quote:
Originally Posted by AS View Post
Hi guys, I really do appreciate your work, but when it comes to lightning and colors it seems everyone doing a U-Boat sim is hopelessly spoiled by the (wrong) notion the movie "Das Boot" has spread among people. I have visited many submarines, including the infamous type VII and type XXI and many others. What they all have in common is the fact that they are NOT dark and grey inside, but white and bright due to the artificial light and bright paint job.
As much as I love the movie, it gives you a totally wrong idea of U-Boat interiour, since they had to build some parts larger than life to cramp in all the actors plus the camera and they painted everything in that greyish-dark color, which might be okay film.wise, but which is not realistic.

Cheers, AS
Hello! When choosing the colour scheme for the interior I did use Das boot as reference, mostly because it looks cool However, you are probably right about them beeing much brighter in reality. I thought the preserved museum boats were repainted after the war, but recently I've seen some old colour footage from uboats in use which do look brighter.
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Old 12-05-17, 02:23 AM   #14
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Considering Sony recently sold their 1.5 millionth PSVR headset, outselling the Rift and Vive combined, if this isn’t ported to the PSVR a) I’ll be really annoyed and upset, but b) you’re missing a huge potential audience and income.

Sony have been doubling down on 3rd party VR games; they’d love to help you if you gave them the chance...
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Old 12-15-17, 06:24 PM   #15
maillemaker
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Wow this looks amazing. I noticed even the water in the depth tube changes level as the boat tilts!

Steve
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