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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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New update! Here is a short video showing the dive controls and tilt system. The interior lighting and materials still need some work.
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#2 |
Chief of the Boat
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Nice one
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#3 |
Nub
![]() Join Date: Sep 2014
Posts: 4
Downloads: 0
Uploads: 0
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Amazing work! Can't wait until we see a release (but do take your time).
What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? ![]() |
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#4 | |
Silent Hunter
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#5 |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 63
Uploads: 0
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Looking great so far guys! So different from the super early build I played back when it was Marulken, but different in a direction I like!
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#6 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.
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#7 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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![]() You are right that the boat should have more inertia, and take longer to dive. We are still experimenting with weights and forces. |
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#8 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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We don't have a damage model for the uboat. We might build one in the future, for instance the periscope or rudder might get damaged, but you won't be able to repair damage during the mission. Replacing broken fuses and doing repair/maintenance work is not really a tactical decition. We want to minimize the ammount of chores the players have to do, and focus more on strategy, tactics and teamplay. |
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#9 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Hi guys, I really do appreciate your work, but when it comes to lightning and colors it seems everyone doing a U-Boat sim is hopelessly spoiled by the (wrong) notion the movie "Das Boot" has spread among people. I have visited many submarines, including the infamous type VII and type XXI and many others. What they all have in common is the fact that they are NOT dark and grey inside, but white and bright due to the artificial light and bright paint job.
As much as I love the movie, it gives you a totally wrong idea of U-Boat interiour, since they had to build some parts larger than life to cramp in all the actors plus the camera and they painted everything in that greyish-dark color, which might be okay film.wise, but which is not realistic. Cheers, AS
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#10 |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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I think you hit the nail on the head with "lighting". Colour is, of course, a result of light.
Did the uboats have dimmer or red lighting for day/night ops and night vision preservation? I would have thought bright light below would have been horrible for something which made attacks on the surface in low light. Also, i'm not sure about this, but I would have thought the lighting on preserved uboats would have been made brighter for spectating, do the museums record the changes from the operational colouring and lighting? Certainly ships and tanks paint insides white, and the end brightness and colour would be as a result of the electric lighting only, in the absence of sunlight. |
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#11 |
Nub
![]() Join Date: Jun 2009
Posts: 2
Downloads: 181
Uploads: 0
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Hello everyone. It has been 5 or 6 years since I have logged in. Sh5 had just been released....Damn I am getting old.
Anyway looks like there have been many changes. Like others before me have said, I too am looking forward to the release of the new sim. The couple updates I have viewed it looks great. I will have to do a recurrent sub Commander school to redevelop my skills...lol |
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#12 |
Watch
![]() Join Date: Oct 2011
Posts: 24
Downloads: 42
Uploads: 0
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great progress! is there any news about early access on steam?
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#13 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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#14 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Considering Sony recently sold their 1.5 millionth PSVR headset, outselling the Rift and Vive combined, if this isn’t ported to the PSVR a) I’ll be really annoyed and upset, but b) you’re missing a huge potential audience and income.
Sony have been doubling down on 3rd party VR games; they’d love to help you if you gave them the chance... |
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#15 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Wow this looks amazing. I noticed even the water in the depth tube changes level as the boat tilts!
![]() Steve |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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