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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2017
Posts: 14
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Well, game recognizes when torpedo has a lock on a submarine (yellow icon, "torpedo in the water" message), seems like a perfect time to fire something like MG-74 Korund.
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#2 |
Gefallen Engel U-666
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REDDQ!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 | |
Ocean Warrior
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Yes, Soviets had a MOSS equivalent.
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However, MOSS could not be introduced for the AI, as the player would see the AI launched MOSS (or equivalent) for what it is (ie a MOSS or equivalent) in the user interface.
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Grumpy as always. |
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#4 |
Sailor man
![]() Join Date: Jun 2017
Posts: 47
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Good point, however you could change the way the MOSS is displayed to the user. It could show as just another contact where it's identity could be revealed only with a sonar solution and/or sonar identification.
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#5 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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A Soviet version of the MOSS is implemented (in code).
When fired it causes the % SOL against the firing sub to drop significantly over time. However we haven't gotten around to determining which Soviet subs field such decoys and also need to add a check to the AI in order to fire this as opposed to a regular torpedo.
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#6 | |
Swabbie
![]() Join Date: Aug 2017
Posts: 14
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![]() Quote:
![]() Russianships.info list Korunds for all of them (and even Charlies) but the simple truth is Soviets need them. Badly. PS. Shame it cannot actually simulate another contact. It would be fun trying to determine who is just pretending and who is the real McCoy. Maybe something to consider for the future. Last edited by REDDQ; 08-12-17 at 02:38 PM. |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2006
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I agree that would be the best long-term solution, and more accurately represents what the US operator will see.
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#8 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 08-13-17 at 12:57 AM. |
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