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Old 08-01-17, 07:48 AM   #30
YellowFin
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Join Date: Mar 2017
Posts: 208
Downloads: 56
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I'm currently involved with some SH4 fixes, but I'd be ready to look into this as well (as a programmer). We should
  1. Identify how crew health can be affected in game (which files, etc)
  2. Do we have to use saves as triggers or can we use independent triggers
  3. start with some simple mechanics: accidents, injuries (from attacks), illness

SH3 Commander looks like a great starting point. Does anyone know whether we can (-> are allowed to) inspect and modify SH3 commander?

I don't think the realism can be questioned. Some subs had to return to base because the captain fell ill and the crew did dive training off helgoland with the I.O. until he recovered.

Sometimes I feel we should start from scratch, write a completely new, open source sub simulator. It would overcome so many difficulties posed by the closed source. There is free terrain data, including oceans available for a realistic fine grained world map. I am already looking into this, but it looks like a huge project.
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