![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
|
![]()
It works for me. I think you must have link 11 activated from the popup meny. You may also have to enable show link data in options.
|
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
|
![]()
I'll give that a try. Let my just make sure I understand the scripting correctly:
Assuming acoustic link, I must have ship control selected, then enter the code, e.g. WWTW, by selecting W, waiting 2-3 secs, then deleting the waypoint, rinse repeat until the full WWTW has been entered. After this, normal fly to waypoints will have helo move to each point and performed its programmed task? How does this impact laying further buoy and torpedo waypoints?
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
![]() |
![]() |
![]() |
#3 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
|
![]()
Yes but with WWTW the heli will only use passive sonar. I dont know how effective it is. I usually go with WWWW or WTWW.
Most of the time this will work when laying further buoy and torpedo waypoints, but I have seen some weird behavior. I think the US Sea Hawk works best |
![]() |
![]() |
![]() |
#4 |
Mate
![]() Join Date: May 2009
Location: South Africa
Posts: 51
Downloads: 134
Uploads: 0
|
![]()
Cool thanks. Will play around with it.
__________________
"Submarines are under handed, unfair and damned un-English." - A British observer, 1902 MODS: SH 3 GWX 3 SH 4 1.5 TMO 2.5 SH 5 TWOS DW RA 1.42 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|