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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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![]() Quote:
From Steam http://steamcommunity.com/app/541210...0994954110304/ Version 1.06 Beta General Added wireBreakOnLaunchProbability=0.1 to weapons.txt Added wireBreakThreshold=30 to weapons.txt (2x speed + planes angle - 30) / 50 every 6 seconds <POSTHUMOUSLY>, <PLAYERVESSELNAVY>, <SHIPTYPE> and <SHIPDESIGNATION> now use dictionary values dictionary_interface.txt ReferenceSonobuoy=Sonobuoy changed to ReferenceSonobuoys=Sonobuoys config.txt added DetectionThreshold=10, MaintainContactThreshold=1 config.txt added ContactProfileGraphicFactor=2 (factor intensity of contact divided by), must be >= 1 For training missions, all tubes get wires and wires cannot be cut/broken config/txt added LoadVideos=TRUE, setting to FALSE disables menu and credits vidoes Udaloy edited to carry 2 helicopters Combat Recognition manual "tons" now uses dictionary Fixed errors with reloading if greater than 6 tubes on submarine Terrain chunks are now always drawn near player submarine regardless of camera position Fixed a bug where non-wire guided torpedoes could be wire guided by AI submarines Improved AI depth keeping to prevent submarines from hitting seabed or going below crush depth Improved AI navigation when near terrain or icebergs AI Submarines and escorts no longer share contact data Submarines no longer use Hunter/Killer logic Raised masts no longer damaged by diving/depth (only speed) Mk48 sensor angle decreased Sinking vessels less likely to attract torpedoes over time Torpedo tubes may jam at 20+ knots Homing torpedoes no longer use lead logic Whales no longer drawn as "ships" in Conditions panel (not drawn at all) Improved AI depth keeping to prevent submarines diving too deep when evading torpedoes AI submarines now use active sonar less frequently "\n" now correctly parsed in recognition manual information window Campaign Fixed broken INSERTION and LAND_STRIKE missions which caused Action Report bug Fixed several missing delimiters "|" in both campaign partol_outcomes.txt files Added new parameters to campaign_data.txt for strategic map icon colours; PlayerIconColor=2,84,166,255 EnemyIconColor=255,0,0,255 ContactOverTimeColor1=255,0,0,255 ContactOverTimeColor2=192,0,0,255 ContactOverTimeColor3=128,0,0,255 ContactOverTimeColor4=64,0,0,255 Fixed a bug with EventsDebugOnContinue=TRUE for testing event content <POSTHUMOUSLY> tag should now be applied correctly when awarded medals
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#2 |
Argentinian Skipper
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Question: The 2014 long campaign mod is compatible with 1.06b?
Many thanks and regards! Fitzcarraldo ![]() |
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