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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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As for textures, I think all the Russian textures are interchangeable for the most part. You can use Delta IV for black with red bottom. Can use alpha for grey, or Ocsar for dark grey. Some are better matches than others. You can monitor each change in the unit reference without reloading the game. Just arrow away, then back to the boat in question. I don't know of a way to do anything lighter than the black we use with the Barbel though. I can do blue and purple... lol. |
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#2 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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You're on point with the Permit-style rudder for the Barbel as well, that does more resemble how they looked. I didn't notice but did you also have the dive-planes pushed up to near the front of the sail?
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#3 |
Sailor man
![]() Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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I had the dive planes on the bow for the early model. I didn't touch them for the 84 model.
I haven't found a use for the blue and purple yet. They are from the environment folder: "environment/sky/Day_Clear" and others like that. You can see clouds in some of them. I will let you know if I find anything that might be useful. Also you can use "terrain/sand" for a sandy color, but haven't seen much use for that yet either. |
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#4 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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"environment/sky/Night_Overcast" is a good one, hull is a little on the dark blue side but it can work. How do I get into the "texture folder" because I'm thinking the texture for smoke may be worth a try.
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#5 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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So another new update is in the works. After sitting down and thinking about it, I decided to create the "41 for Freedom" SSBNs, so that means we're looking at the George Washington (sadly using the Skipjack model but in both SSBN and SSN variations) Ethan Allen (already created the SSN and SSGN variations) Lafayette (68 and 84 also includes the James Madison class) and Ben Franklin (68 and 84).
None of these have ballistic missiles because I'm not even sure if that can be done and even if it could be the game-play value would be nearly non-existent. Also I don't plan on putting any of the SSBNs in the campaign files because, frankly they don't make sense in that role (strategic asses are not going to be used to fight the war, unless they get the launch order to flatten Russia) but they could make for some fun single missions / evasion. Also I'm toying with yet another hypothetical design, the FAS (Future Attack Submarine) SSN. Due to cost-overruns during the 1970s there was a concerted effort to develop a more affordable alternative to the Los Angeles class. Also adding new weapons UUM-44B SUBROC- Non nuclear Mk44 carrying stand off weapon. The Mk 44 is about as good as the Mk 37 aim your shots carefully and don't count on them to work miracles. UUM-84 Tarpon- Hypothetical ASW weapon which was based off the AGM/UGM/RGM-84 and carrying a Mk 46 torpedo Mk 44 torpedo Mk 46 Mod 5 torpedo.
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#6 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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MOD UPDATE
new release on page 1
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