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Old 07-12-17, 05:15 PM   #1
B_K
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Hi.
Now I have the following mods (in order as exported from JSGME)
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui Izgud Tweaks
Ahnenerbe WideGui Izgud Tweaks 2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
Rbs1_SH4_Effects_GWX_30_71
Sh3_volumetric_clouds&fog_V2.2
Thomsen's Sound Pack V3.2cg
TKSS18 German U-Boats Compilation
WB's Renown Replacement

With this order and mods + LAA everything works fine.

I am planning to include Merchant Fleet Mod.

When I was having crashes I had:
MEP v6 and fixes for flat sun
SH5 water for SH3
plane and ship fire and smoke damage
moonlight mod
Ahnenerbe Wide Gui with both tweaks by Izgud
TKSS German U-boats compilation
Thomsen Sound Pack
and a few minor mods

The list above without LAA caused crashes after red bar filled up. With LAA it crashed after going to bridge or periscopes. When I removed MEP and set the proper order everything worked. The only bug is when you go to conning tower and click periscope (instead of just pressing f3 you can go there) - so the view with periscope column, lens and chair is rotated 90 degrees.
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Old 07-12-17, 10:52 PM   #2
hauangua
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Quote:
Originally Posted by B_K View Post
Hi.
Now I have the following mods (in order as exported from JSGME)
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui Izgud Tweaks
Ahnenerbe WideGui Izgud Tweaks 2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
Rbs1_SH4_Effects_GWX_30_71
Sh3_volumetric_clouds&fog_V2.2
Thomsen's Sound Pack V3.2cg
TKSS18 German U-Boats Compilation
WB's Renown Replacement

With this order and mods + LAA everything works fine.

I am planning to include Merchant Fleet Mod.

When I was having crashes I had:
MEP v6 and fixes for flat sun
SH5 water for SH3
plane and ship fire and smoke damage
moonlight mod
Ahnenerbe Wide Gui with both tweaks by Izgud
TKSS German U-boats compilation
Thomsen Sound Pack
and a few minor mods

The list above without LAA caused crashes after red bar filled up. With LAA it crashed after going to bridge or periscopes. When I removed MEP and set the proper order everything worked. The only bug is when you go to conning tower and click periscope (instead of just pressing f3 you can go there) - so the view with periscope column, lens and chair is rotated 90 degrees.

Hi BK

I would advise you the "FixAllSubGWX "mod for the U-boat compilation 2.
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Old 07-13-17, 12:49 AM   #3
B_K
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Tried, no joy.
And i had it installed at the end of list which caused another problems with menu and cameras files - for example it caused Izgud tweaks for Ahnenerbe Wide Gui inoperable.
What does this mod do, by the way?
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Old 07-13-17, 02:25 AM   #4
jaxa
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Quote:
Originally Posted by B_K View Post
Hi.
Now I have the following mods (in order as exported from JSGME)
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui Izgud Tweaks
Ahnenerbe WideGui Izgud Tweaks 2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final ver2.0
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)
Rbs1_SH4_Effects_GWX_30_71
Sh3_volumetric_clouds&fog_V2.2
Thomsen's Sound Pack V3.2cg
TKSS18 German U-Boats Compilation
WB's Renown Replacement

With this order and mods + LAA everything works fine.

I am planning to include Merchant Fleet Mod.

When I was having crashes I had:
MEP v6 and fixes for flat sun
SH5 water for SH3
plane and ship fire and smoke damage
moonlight mod
Ahnenerbe Wide Gui with both tweaks by Izgud
TKSS German U-boats compilation
Thomsen Sound Pack
and a few minor mods

The list above without LAA caused crashes after red bar filled up. With LAA it crashed after going to bridge or periscopes. When I removed MEP and set the proper order everything worked. The only bug is when you go to conning tower and click periscope (instead of just pressing f3 you can go there) - so the view with periscope column, lens and chair is rotated 90 degrees.
In my opinion you shouldn't merge MEP v6 and SH5 Water for SH3, because these are both environmental mods and probably it's conflict between them.
Try use only one, I suggest you MEP - it's a piece of good work.
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Old 07-13-17, 02:38 AM   #5
B_K
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Dzień dobry, Panie Kapitanie:-)
Próbowałem już wielu kombinacji i niestety w moim przypadku tylko MEP nie współpracował z TKSS, natomiast współpracował z SH5 water ale będę jeszcze próbował umieszczać MEP na końcu i zobaczę.

Now the same in English, as we are both from Poland.
I tried many different combinations and only MEP seemed to conflict with TKSS, while simultaneously MEP worked well with SH5 water, but I will also try to place MEP at the end of list and we will see.

Now as far as TKSS is concerned, I noticed funny bug: when I go to conning tower, click the attack periscope column to enter the place where you see periscope chair, lens and column, (instead of simply press f3 you can go there "manually") this view is rotated 90 degrees. Does anyone see it too?
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Old 07-13-17, 12:59 PM   #6
jaxa
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Hej, dobrze widzieć tutaj rodaka

Sad to see that MEP causes the problem
In my opinion TKSS isn't solid stable in many configs, I always had problems using it. You should find the proper mods soup for you checking all - it's boring, but neccessary.
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Old 07-14-17, 01:29 AM   #7
B_K
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Suprisingly, finally, MEPv6 started to work yesterday. I removed SH5 water and placed MEP at the end.
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Old 08-20-17, 04:29 AM   #8
lederhosen
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any way to remove the Flotilla emblem on the front of the Turm?
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Old 08-20-17, 09:57 AM   #9
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Quote:
Originally Posted by lederhosen View Post
any way to remove the Flotilla emblem on the front of the Turm?
S3Ditor
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