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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Hi.
Now I have the following mods (in order as exported from JSGME) Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui Izgud Tweaks Ahnenerbe WideGui Izgud Tweaks 2.0 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo damage Final ver2.0 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) Rbs1_SH4_Effects_GWX_30_71 Sh3_volumetric_clouds&fog_V2.2 Thomsen's Sound Pack V3.2cg TKSS18 German U-Boats Compilation WB's Renown Replacement With this order and mods + LAA everything works fine. I am planning to include Merchant Fleet Mod. When I was having crashes I had: MEP v6 and fixes for flat sun SH5 water for SH3 plane and ship fire and smoke damage moonlight mod Ahnenerbe Wide Gui with both tweaks by Izgud TKSS German U-boats compilation Thomsen Sound Pack and a few minor mods The list above without LAA caused crashes after red bar filled up. With LAA it crashed after going to bridge or periscopes. When I removed MEP and set the proper order everything worked. The only bug is when you go to conning tower and click periscope (instead of just pressing f3 you can go there) - so the view with periscope column, lens and chair is rotated 90 degrees. |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Hi BK I would advise you the "FixAllSubGWX "mod for the U-boat compilation 2.
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#3 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Tried, no joy.
And i had it installed at the end of list which caused another problems with menu and cameras files - for example it caused Izgud tweaks for Ahnenerbe Wide Gui inoperable. What does this mod do, by the way? |
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#4 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Try use only one, I suggest you MEP - it's a piece of good work. |
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#5 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Dzień dobry, Panie Kapitanie:-)
Próbowałem już wielu kombinacji i niestety w moim przypadku tylko MEP nie współpracował z TKSS, natomiast współpracował z SH5 water ale będę jeszcze próbował umieszczać MEP na końcu i zobaczę. Now the same in English, as we are both from Poland. I tried many different combinations and only MEP seemed to conflict with TKSS, while simultaneously MEP worked well with SH5 water, but I will also try to place MEP at the end of list and we will see. Now as far as TKSS is concerned, I noticed funny bug: when I go to conning tower, click the attack periscope column to enter the place where you see periscope chair, lens and column, (instead of simply press f3 you can go there "manually") this view is rotated 90 degrees. Does anyone see it too? |
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#6 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Hej, dobrze widzieć tutaj rodaka
![]() Sad to see that MEP causes the problem ![]() In my opinion TKSS isn't solid stable in many configs, I always had problems using it. You should find the proper mods soup for you checking all - it's boring, but neccessary. |
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#7 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Suprisingly, finally, MEPv6 started to work yesterday. I removed SH5 water and placed MEP at the end.
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#8 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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any way to remove the Flotilla emblem on the front of the Turm?
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#9 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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