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Old 07-12-17, 08:40 AM   #11
Kendras
Stowaway
 
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Quote:
Originally Posted by gap View Post
Exactly nine very quick flashes every 10s, with a short (darkness) pause at the end of the ten-seconds-long loop?
Yes, exactly.

Quote:
Originally Posted by gap View Post
I have moved the light halo effect in the FX library file and renamed it so it will be easy to track it down when there will be many different light effects to choose from, restored the original texture for the top mark, and touched up the muddy layer on the lighthouse base so that now it looks lesser saturated and more brownish than greenish.
- the top mark is linked to a texture that doesn't exist, so I linked to LH-LaPlate as it was before, but it's black in game :

 


- the new texture is better, but I would prefer something like this :



Quote:
Originally Posted by gap View Post
For the next version I will add the rocky base. I have changed mind on how to implement it, and I will set it as a separate object that you will have to place exactly in the same position/orientation as the lighthouse on top of it. Would you prefer me to set it as another unit, or as a terrain object?
I would say terrain object.
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