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Old 07-12-17, 06:07 AM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by Kendras View Post
Yes.

So, I tried your new version :

1. small error in .eqp file (easy to correct )

2. I reworked a bit the model of the lantern and top mark (very small change)

3. I added the light.

4. your texture is perfect now (no more transparent pixels)
Amazing!

Is your light the final version (with 9 very quick flashes every 10s)? Can I move it to the FX library file I have created and link it to the lantern 3D model through placement node, as I proposed in one of my previous posts? I think that having all the lighthouse (and buoy) light effects in an external catalog file and picking them up from there according to the needs, would be a cleaner implementation. What do you think?

EDIT: Is there any special reason for you to switch the texture of the top mark to a plain black texture? The texture I had originally set is black as well, but with some rust textures on it
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Last edited by gap; 07-12-17 at 06:39 AM.
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