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Old 06-28-17, 04:46 AM   #1
THEBERBSTER
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Hi guys
SH4.exe compatibility mode.
Ticking the box to 'Override High DPI Scaling' does this male any difference?
Peter
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Old 06-28-17, 06:39 PM   #2
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I just read the thread about text size posted by blackhawk70, any chance that your post was meant for that thread?

No such option in Linux...

Currently I'm running it with "emulate a virtual desktop" of 1024x768 in WINE, so I can read the errors as they show up in the terminal window...

But I did check for such an option in game as well, no dice....

And I'm running WINE 2.10 as of my last post...

Although, I think with all of the post about issues with SH4 recently, I may be better off running it through WINE than most running it through Windows...


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Old 01-07-18, 11:33 AM   #3
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Nuke Intel with MESA still works fine

FYI:
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000020, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000020, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000007, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000007, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000006, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000006, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000005, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000005, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000004, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000004, 0)

these are in fact messages from the "Main" application that gets dumped to the linux console, when hovering and focusing on UI elements in the sh3 menu, these are NOT errors.

As I have the flickering too with AMDGPU driver I tested my intel onboard driver (which worked fine with sh3 some month back), and I have no flickering / errors there.

Intel drivers for my HD4600 card now support exactly the same OPENGL levels as AMDGPU , so there should be a bug in AMDGPU driver (that incidentally is now used by AMDGPU Pro proprietary driver), I will try to revert to older mesa drivers and dissect and report this issue to the mesa developers if possible.

Hope that does not count as necroposting here (sorry), but this thread actually turns up first when searching for the problem...

cheers.
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Old 01-25-18, 02:37 AM   #4
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Quote:
Originally Posted by Blackjack174 View Post
FYI:
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000020, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000020, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000007, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000007, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000006, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000006, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000005, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000005, 0)
.msg<Main>: 0xaaaa0002=FOCUS_RECEIVED (0x63000004, 0)
.msg<Main>: 0xaaaa0001=FOCUS_LOST (0x63000004, 0)

these are in fact messages from the "Main" application that gets dumped to the linux console, when hovering and focusing on UI elements in the sh3 menu, these are NOT errors.

As I have the flickering too with AMDGPU driver I tested my intel onboard driver (which worked fine with sh3 some month back), and I have no flickering / errors there.

Intel drivers for my HD4600 card now support exactly the same OPENGL levels as AMDGPU , so there should be a bug in AMDGPU driver (that incidentally is now used by AMDGPU Pro proprietary driver), I will try to revert to older mesa drivers and dissect and report this issue to the mesa developers if possible.

Hope that does not count as necroposting here (sorry), but this thread actually turns up first when searching for the problem...

cheers.


I just logged back in and noticed your post....


What I posted as errors, did not show up on the older wine/driver versions.
I start all of my games through a terminal strictly so I will have a clue if something goes "not to plan".

They messages START after the game starts flickering, and only after.
Until I move the mouse and the flickering starts, I will see no messages of this kind.

Hence the reason I concluded that they were "errors".


I keep meaning to file a bug report, but life has once again been really busy...

Also, just a note to anyone else that happens upon this thread,
I'm running Fedora 27, kernel 4.14.13, wine 2.20 staging
and it is still flickering.


I just updated to 4.14.14, so I'll check again next time I reboot.

Barracuda
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Old 01-26-18, 01:29 PM   #5
Blackjack174
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Default Mesa bugtracker

I filed a bug some while ago , but so far no reaction yet:
https://bugs.freedesktop.org/show_bug.cgi?id=104549

I inlucded an apitrace so developers can "replay" opengl commands and debug what is going wrong.

Incidentely I retested sh3 on my intel integrated graphics , no artefacts there exactly as I remember , so should be an AMDGPU issue , even replaying the trace on intel looks ok too.
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Old 02-20-18, 07:45 PM   #6
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I've been thinking this over for the last few days, and to test if I can confirm which part is causing the issue...


I do have an older R7 370X that still uses the Radeon kernel driver. Unlike my R9 380 that uses amdgpu, So for a quick test I'm going to swap video cards and see if there is any change.

I'll post back with the results.

I don't have any other (brand) hardware to test on.

Although I might drop back to the release version of F25's mesa as well, separately, and see what happens there.

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Old 02-21-18, 03:20 AM   #7
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Well, I downgraded mesa to the version in Fedora 25, which worked, and I still get flickering on the R9. EDIT: v17.0

I upgraded everything back to the current version, and swapped out the the R7, still flickering.

So I may have to drop back several wine versions and see what happens there.


Barracuda

Last edited by BarracudaUAK; 02-22-18 at 04:52 PM.
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