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Old 06-27-17, 08:00 AM   #1
propbeanie
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Generally, use your mouse scroll wheel while on the bridge in a normal view mode, or hit the tab key while there, and you'll get the binoculars. You'll see a little crosshair in it. Point that at the target by either moving around with the mouse or the arrow keys, and press your space bar while "on target" and it has turned red. This is also part of the technique you will use to "pick-up" downed pilots in the Life Guard missions. Be careful what you're pointing at when you hit that space bar... You do it while looking at the Mighty Mo and you're liable to instigate a friendly fire incident...

The renown points are supposed to stay with you for your entire career. I'm not sure if the Captain's Log Book in the base office has anything other than a running total of your total tonnage sunk, along with the ship names divided by patrol... it's been a while since I paid much attention to those details...
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Last edited by propbeanie; 06-27-17 at 08:15 AM. Reason: I don't need no shtinking thesaurus or dictionary...
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Old 06-27-17, 08:57 AM   #2
p.jakub88
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Quote:
Originally Posted by propbeanie View Post
Generally, use your mouse scroll wheel while on the bridge in a normal view mode, or hit the tab key while there, and you'll get the binoculars. You'll see a little crosshair in it. Point that at the target by either moving around with the mouse or the arrow keys, and press your space bar while "on target" and it has turned red. This is also part of the technique you will use to "pick-up" downed pilots in the Life Guard missions. Be careful what you're pointing at when you hit that space bar... You do it while looking at the Mighty Mo and you're liable to instigate a friendly fire incident...

The renown points are supposed to stay with you for your entire career. I'm not sure if the Captain's Log Book in the base office has anything other than a running total of your total tonnage sunk, along with the ship names divided by patrol... it's been a while since I paid much attention to those details...

Thank You for the quick response!

I succesfully ordered my deck gun crew to attack a ship that i selected in binocular view. In my opinion, the info how to do that should be written in the TMO manual since there is no such feature in the stock game. So far i never attacked a friendly ship - it reminds me of an army core training film that i saw on Youtube, about how to identify the Mitsubishi Zero fighter and the differences between the Zero and P40 .

I noticed, that the accuracy of the deck gun crew depends on their skills. Actually i prefer to operate the deck gun myself - unless i will have better trained deck gun crewmen available, but when i order my men to use it instead of me i could shift to another job (i.e. setting the submarine course on the naval map).

The Captain's Log Book in the base office consists of the list of completed patrols with details about ships sunk, departure and return date from patrol (month + year + hour). However, there is no info provided about the "patrol rating".

I wonder also, why i hardly ever encountered any enemy ships in my RSRDC career so far?
In example i sailed through a narrow strait passing Rabaul, a strong Japanese base at that time in New Britain, but i saw only enemy planes above me no ships at all. Isn't enemy suppose to resupply such important strategic place? I heard, that during the war in the Pacific Japanese put a huge effort to build and resupply that base which was only attacked by air. Does this mean, that in the RSRDC the spawning of enemy ships is random rather than historical? Maybe i passed them by only by few miles.


Thank You in advance for response to my question!

Last edited by p.jakub88; 06-29-17 at 08:04 AM.
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Old 06-29-17, 02:49 AM   #3
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Hello everyone,

according to the TMO manual, the mod made some changes of the submarine's deck gun.

For which part of the enemy merchant ship i need to aim to sunk it or at least slow it down?

Which ammo to choose: HE or Armor piercing?

When i tried to recruit new crewman to my submarine (being in base before beginning my next patrol), the game says - that there are to many officers already.
What is the max number of officers, that i could have on my submarine? I am currently have a Balao class submarine type (upgraded Gato).

Thank You in advance for response!

Last edited by p.jakub88; 06-29-17 at 06:46 AM.
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Old 06-29-17, 08:14 AM   #4
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For the most part, you'd want to use Armor Piercing, but you don't have a lot of that. "Aiming" for a particular location is an exercise in futility from most distances. If you're close enough, the waterline. TMO tuned the deck guns effectiveness down, on purpose, so that a player wouldn't be so tempted to use it, except as a last resort. TMO is a difficulty mod. Another thing to remember about a deck and the Merchants is that if you can hit them, they can hit you... Their "platform" is more stable than yours, just due to the size of the vessel. The best way to "slow down" a surface vessel that is "out in front of you", is to "track it". Figure out what its base course is, then do an end-around on the surface and get in front of it. Plan the attack, and put a torpedo or two into it.

As for the officers on board, that was changed a bit in TMO, but is still not quite correct, but there is a mod out there that lets you choose, but it's probably not compatible with TMO / RSRDC. Editing it to fit shouldn't be real difficult, you just have to watch the differences in the crew slots...

Crew Rank Fix

read the whole thread.
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Old 06-29-17, 08:21 AM   #5
p.jakub88
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Quote:
Originally Posted by propbeanie View Post
For the most part, you'd want to use Armor Piercing, but you don't have a lot of that. "Aiming" for a particular location is an exercise in futility from most distances. If you're close enough, the waterline. TMO tuned the deck guns effectiveness down, on purpose, so that a player wouldn't be so tempted to use it, except as a last resort. TMO is a difficulty mod. Another thing to remember about a deck and the Merchants is that if you can hit them, they can hit you... Their "platform" is more stable than yours, just due to the size of the vessel. The best way to "slow down" a surface vessel that is "out in front of you", is to "track it". Figure out what its base course is, then do an end-around on the surface and get in front of it. Plan the attack, and put a torpedo or two into it.

As for the officers on board, that was changed a bit in TMO, but is still not quite correct, but there is a mod out there that lets you choose, but it's probably not compatible with TMO / RSRDC. Editing it to fit shouldn't be real difficult, you just have to watch the differences in the crew slots...

Crew Rank Fix

read the whole thread.

Hello,

thank You for the very quick reply and provided link!

According to the thread, it seems, that the Crew Rank Fix mod is not compatible with TMO, only with RSRDC alone.

Maybe i will try to edit some lines using Notepad as suggested in the thread, to make a realistic max number of officers on board my submarine according to the numbers found in the Crew Rank Fix mod.

Last edited by p.jakub88; 06-29-17 at 11:37 AM.
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Old 06-29-17, 06:36 PM   #6
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Man, I hate blowing up a post... had most of a reply done, and did something and ended up back at the site's menu, and no amount of "Back" did anything to get my post back... ouch... heavily edited version follows:

When doing edits along these lines, it's best to make a JSGME compatible mod that can be easily removed if some screws up. Make yourself a working directory, and I'll say that you name it "MyModExperiments". Below that, make another folder, and we'll call it "MyCrewFixMod". Below that folder, make a "Data" folder. Below it, make a "Submarine" folder. Go over into the mod you downloaded, and copy all the submarine folders under the Submarine folder there, and then paste those into your Submarine folder. Opening a 2nd Explorer window is the easiest. Each of those submarine folders has a like-named UPC file in them. The files in the folders that you just created are the ones you'll do the editing to. That way, your game files stay the same, and the mod files stay the same... If you really get into it, check out the files in the "Game Folder \ Data \ UPCData \ UPCCrewData" at some of those files... Just be sure that you back everything up!...

When you get finished with your edits, put the "MyCrewFixMod" folder into the MODS folder of your game, and use JSGME to enable it. See how you did. Something blows up on you? Exit and use JSGME to disable the mod, and then try to find your mistake(s). You can use WinMerge to help you with reconciling the downloaded mod's Sub UPC files with the TMO / RSRDC versions...
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Old 06-30-17, 02:57 AM   #7
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Following the suggestions found in the Crew Fix mod thread i made changes in my TMO mod folder in each submarine *.upc file and everything works fine - no more error messages about too many officers on board.

However i have another question, which i asked lurker_hlb3 via PM about RSRDC:

I wonder, why i hardly ever encountered any enemy ships in my RSRDC career so far? In example i sailed through a narrow strait passing Rabaul, a strong Japanese base at that time in New Britain, but i saw only enemy planes above me no ships at all. Isn't enemy suppose to resupply such important strategic place? I heard, that during the war in the Pacific Japanese put a huge effort to build and resupply that base which was only attacked by air. Does this mean, that in the RSRDC the spawning of enemy ships is random rather than historical? Maybe i passed them by only by few miles.

Beside that one, during one of my career patrols i sunk 4 ships (ca. 6000 tons total) using deck gun and i received only 500 renown. Does it mean, that by sinking enemy ships using torpedoes the player receives more renown?

I will also probably download and enable over TMO the "Webster's Upgraded Deck Gun for v1.5", because the TMO deck gun seems to be too weak - i needed dozens of HE and AP shells to sink a small 80 tons wooden sampan from a point-blank range. In real life, the ship would be blown up into smithereens. Maybe that was a camouflaged Yamato battleship? .

During this particular patrol i even crashed into an enemy merchant ship during storm (dense fog, high waves, overcast and wind 15 m/s, visibility for about 100 m), but my submarine's hull wasn't damaged at all (i even heard the sound of metal crushing). We sailed side by side for quite a long time. I don't think, that this is realistic at all.

Thank You in advance for reply!

Last edited by p.jakub88; 06-30-17 at 05:40 AM.
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