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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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#2 | |
Engineer
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#3 | |
Watch
![]() Join Date: Apr 2007
Posts: 23
Downloads: 99
Uploads: 0
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You said you would pass it on to the programmer, was that not done or was what you just said what came back even tho the video shows only one sub? Last edited by VizlaN; 06-19-17 at 11:12 AM. |
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#4 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
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I carry a can of WD-40.
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#5 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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#6 |
Watch
![]() Join Date: Apr 2007
Posts: 23
Downloads: 99
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Something is still off about how the AI subs target you. One active ping(from your ship) is all it takes most of the time for them to know exactly where you are and do a launch, while for you it takes a lot of pings from the enemy before you know with a high confidence. This is excluding them picking you up on passive or already having a partial solution from active pinging. I believe you mentioned before that they will not fire before an 80% solution is reached?
Still need to fix ships. They know your speed and bearing when launching counter-missiles after detected an incoming missile, even tho you change course and speed significantly after launch while being too far out for any detection(outside the obvious smoke-trail). Also, were helicopters this useless in real life? First off they detect sound up until the point the microphone reaches the heli, not when it comes above surface. Minor, don't really care too much just an FYI. But, I'm able to easily get away from them even while cavitating above layer. Just need a mayor course change when the heli lifts to a new spot, and about 6-7 times out of 10 they loose you even tho ships 10k+ yards away are able to pick you up. Last edited by VizlaN; 06-25-17 at 05:11 PM. |
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