SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-19-17, 09:01 AM   #1
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by VizlaN View Post
After the AI has a solution and fired at you, it knows exactly where you are no matter what you do. Devs are aware of it, but will probably take some time to do what I assume will be a full rework to an AI that does not cheat. Same goes for surface vessels.
For now, be aware they do not properly adjust for depth, so if you have the option go deep if he is shallow and vice versa, and they are not good at properly setting activation range(viable strategy is to for instance go deep and turn towards the torpedo so it activates past you).
That's not true. The reason they know where you are is because they keep pinging you, updating your position. So if you can escape their active range they will lose you. The main problem is that submarines seem to share information when they should not.
Julhelm is offline   Reply With Quote
Old 06-19-17, 09:34 AM   #2
PL_Harpoon
Engineer
 
Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


Default

Quote:
Originally Posted by Julhelm View Post
The main problem is that submarines seem to share information when they should not.
I assumed they're using some kind of underwater telephone for that (https://en.wikipedia.org/wiki/Underwater_telephone)
PL_Harpoon is offline   Reply With Quote
Old 06-19-17, 11:01 AM   #3
VizlaN
Watch
 
Join Date: Apr 2007
Posts: 23
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
That's not true. The reason they know where you are is because they keep pinging you, updating your position. So if you can escape their active range they will lose you. The main problem is that submarines seem to share information when they should not.
What is the explanation for the behavior I linked you in the video last week, vs one sub that had -20 on SNS COMP active/-30 passive and torpedo still tracking perfectly? For reference:


You said you would pass it on to the programmer, was that not done or was what you just said what came back even tho the video shows only one sub?

Last edited by VizlaN; 06-19-17 at 11:12 AM.
VizlaN is offline   Reply With Quote
Old 06-19-17, 03:25 PM   #4
Delgard
Captain
 
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
Default

I carry a can of WD-40.
Delgard is offline   Reply With Quote
Old 06-20-17, 06:49 AM   #5
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by VizlaN View Post
What is the explanation for the behavior I linked you in the video last week, vs one sub that had -20 on SNS COMP active/-30 passive and torpedo still tracking perfectly? For reference:


You said you would pass it on to the programmer, was that not done or was what you just said what came back even tho the video shows only one sub?
That's been fixed.
Julhelm is offline   Reply With Quote
Old 06-25-17, 04:53 PM   #6
VizlaN
Watch
 
Join Date: Apr 2007
Posts: 23
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
That's been fixed.
Something is still off about how the AI subs target you. One active ping(from your ship) is all it takes most of the time for them to know exactly where you are and do a launch, while for you it takes a lot of pings from the enemy before you know with a high confidence. This is excluding them picking you up on passive or already having a partial solution from active pinging. I believe you mentioned before that they will not fire before an 80% solution is reached?

Still need to fix ships. They know your speed and bearing when launching counter-missiles after detected an incoming missile, even tho you change course and speed significantly after launch while being too far out for any detection(outside the obvious smoke-trail).

Also, were helicopters this useless in real life? First off they detect sound up until the point the microphone reaches the heli, not when it comes above surface. Minor, don't really care too much just an FYI. But, I'm able to easily get away from them even while cavitating above layer. Just need a mayor course change when the heli lifts to a new spot, and about 6-7 times out of 10 they loose you even tho ships 10k+ yards away are able to pick you up.

Last edited by VizlaN; 06-25-17 at 05:11 PM.
VizlaN is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.