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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Stowaway
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Oh definitely, but that's pretty much the only thing one could do in that specific scenario, good tactic or not.
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![]() Because it isn't necessary at all. I just send a fish or two down their bearing, activating them early, waiting for a very, very high chance to actually score a kill - unlike in a submarine simulation (FA, DW, ...) where this will most likely never be enough to score a kill as enemy subs actually evade torpedoes. In CW, they just do some half-assed attempts from what I've gathered. Quote:
Ultimately, by now I love to go against subs, because I know I'm in for some dirt-cheap kills. And I wonder if that's how it should be. ![]() |
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#2 | |||
Engineer
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Now, to get back on topic (stuff that we already can change ourselves), I'm already working on a couple of tweaks to if not fix then at least to improve some of those issues. I think in a day or two it will be ready for you guys to test. |
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