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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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While I heard Russians went active more often, I just cannot possibly imagine they did so all the time. Especially submarines. It just defeats their whole purpose, we all know going active is but a huge flashlight in the dark. On top, active sonar technology wasn't that great during that time either, so it's not like a magic "unveal all" button anyways - but it sure is a reliable way to let anyone with "ears" know you are on that exact bearing. How is this an "advantage"? No, sorry, don't buy it one bit. |
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#2 | |
Engineer
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So, what would your do if you were, say, a captain of a Soviet Victor I sub tasked with finding and killing an LA class submarine? |
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#3 | |
Stowaway
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I sure will not light a friggin emergency flare in the middle of the night hoping that I might coincidentally find something - while everything else dozens of miles away definitely now have found me. I would use active sonar only if I know something is out there and is in range of my weapons. What point does it make to shoot a Russian fish after some Los Angeles class sub that can easily evade/outrun it at distance while being able to shoot back 4 of the best torpedoes of that Era? It's suicide. |
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#4 | ||
Engineer
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It's just that after playing the game I found it harder to fight against enemy subs which are using active sonar to find me than those that are just "silently" strolling around. I have no problems getting in their baffles, and from there it's pretty much game over for them. Keep in mind that the encounter with enemy sub in CW starts at about 10-15km. So, my reasoning is, they picked you up while cruising at 10-25 knots, and now that you are within the reach of their torpedoes they start pinging. Given that they happily use ASW missile-torpedoes it seems like a valid option. EDIT: BTW. Out of all the people complaining about it still no one has proposed a better tactic. |
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#5 | |||
Stowaway
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Oh definitely, but that's pretty much the only thing one could do in that specific scenario, good tactic or not.
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![]() Because it isn't necessary at all. I just send a fish or two down their bearing, activating them early, waiting for a very, very high chance to actually score a kill - unlike in a submarine simulation (FA, DW, ...) where this will most likely never be enough to score a kill as enemy subs actually evade torpedoes. In CW, they just do some half-assed attempts from what I've gathered. Quote:
Ultimately, by now I love to go against subs, because I know I'm in for some dirt-cheap kills. And I wonder if that's how it should be. ![]() |
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#6 | |||
Engineer
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Now, to get back on topic (stuff that we already can change ourselves), I'm already working on a couple of tweaks to if not fix then at least to improve some of those issues. I think in a day or two it will be ready for you guys to test. |
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