![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
Separate diffuse, specular and normal.
Each of those also has an alpha channel too. Format seems to be .dds DXT5 in the bundle, but I can only extract it as a .tga or .png cause of the extractor plugin. |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
|
![]()
format is tga and png, usually tga being diffuse and normal or specular being in png, all with alpha ofc as for example specular has glossiness in png's alpha
|
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
|
![]()
thanks. i might like to increase specular contrast to give subs a wetter look
|
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Dec 2014
Posts: 32
Downloads: 6
Uploads: 0
|
![]()
As a person new to modding, how do I know where each part of the texture file goes?
Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that? Thanks! |
![]() |
![]() |
![]() |
#5 | ||
Engineer
![]() |
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#6 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
|
![]()
A little inspiration for you modders:
https://bluejacket.com/usn/images/sp..._greenling.jpg |
![]() |
![]() |
![]() |
#7 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
|
![]()
Random question, is it just me, or are some of the russian subs a bit too light?
|
![]() |
![]() |
![]() |
#8 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]() Quote:
Side note, all the subs in game have panel lines between hull segments, I get that this was probably done to add visual interest like with the coloring on Soviet boats but at least on the Los Angeles we should see the anechoic tiling rather than the panel lines instead of both like we currently have. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|