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Old 06-12-17, 03:47 AM   #1
Jace11
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Separate diffuse, specular and normal.

Each of those also has an alpha channel too.

Format seems to be .dds DXT5 in the bundle, but I can only extract it as a .tga or .png cause of the extractor plugin.
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Old 06-12-17, 01:55 PM   #2
MekStark
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format is tga and png, usually tga being diffuse and normal or specular being in png, all with alpha ofc as for example specular has glossiness in png's alpha
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Old 06-12-17, 09:19 PM   #3
zachanscom
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thanks. i might like to increase specular contrast to give subs a wetter look
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Old 06-13-17, 06:22 AM   #4
Waervyn
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As a person new to modding, how do I know where each part of the texture file goes?

Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that?

Thanks!
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Old 06-13-17, 06:44 AM   #5
PL_Harpoon
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Quote:
Originally Posted by zachanscom View Post
thanks. i might like to increase specular contrast to give subs a wetter look
Just keep in mind that they will be more glossy underwater too.

Quote:
Originally Posted by Waervyn View Post
As a person new to modding, how do I know where each part of the texture file goes?

Let's say I would want to draw a name or smiley or whatever on the side of the sub. How do I know where on the PNG I should draw that?

Thanks!
I think you'll just have to guess.
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Old 06-14-17, 11:04 AM   #6
cookiemonste
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A little inspiration for you modders:
https://bluejacket.com/usn/images/sp..._greenling.jpg
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Old 06-16-17, 07:02 PM   #7
cookiemonste
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Random question, is it just me, or are some of the russian subs a bit too light?
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Old 08-09-17, 11:44 AM   #8
Capt Jack Harkness
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Quote:
Originally Posted by cookiemonste View Post
A little inspiration for you modders:
https://bluejacket.com/usn/images/sp..._greenling.jpg
Nice! Good counterpoint to the Sierra's shark teeth.

Side note, all the subs in game have panel lines between hull segments, I get that this was probably done to add visual interest like with the coloring on Soviet boats but at least on the Los Angeles we should see the anechoic tiling rather than the panel lines instead of both like we currently have.
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