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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Hmm, I would think the Sonar operator would have that and be calling out distance, even general depth as in above or below a layer.
Jonesy did it on the Hunt for Red October... |
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#2 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Very excited to see this thread. I can't wait to see what this community comes up with.
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#3 |
Watch
![]() Join Date: Nov 2010
Posts: 26
Downloads: 107
Uploads: 1
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You all are spot on as far as the torps being OP.
Working on correct detection ranges and active countermeasure mod right now. Keep your eyes peeled ![]()
__________________
-- SnakeShi* |
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#4 |
Watch
![]() Join Date: Nov 2010
Posts: 26
Downloads: 107
Uploads: 1
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__________________
-- SnakeShi* |
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#5 |
Engineer
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Nice. I'll be trying it today.
On another note, I'm also thinking about increasing hull strength on Soviet nuclear subs. Unfortunately hull strength values are not exposed for individual ships so we'll have to use those from difficulty settings (perhaps they're based on displacement?). |
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