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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Are you guys playing with the default distance scale?
I know default is 1:2. The setting for 1:1 is there but its not default. Just a thought |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I still don't fully understand what this distance setting does
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#3 |
Stowaway
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It scales the distance.
So if you set distance scaling to 1:2 (or whatever is available, I don't know), it would mean that a nmi ingame would "in reality" be only 0,5nmi, by that speeding up gameplay since everything's closer together. Same with time. That's what I read into it, at least. |
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#4 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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More Playing Around with the Campaign:
-Campaign map issues are easily solved my monitoring when you "Bump" into things. I've gotten ahead and abeam with a perfect intercept on the map, giving me a good firing solution on a tanker and escorts. Problem: Distance setting seems to do nothing, or is not set to Represent the Default 1:2 Ratio. Will try on 1:1 and see if I'm not spawning in at 10k when I choose 25k and stationary Start. -Aircraft are Psychic. There seems to be NO time between when you do anything noisy or alerting (Like say Launching Torpedoes) and a Bear or Heli appearing. I assume Helis, because only testing in 1968 campaign. Going back to above Convoy, Launched Mark 16s, Undetected from 8k. Good Spread on the tanker. Undetected, Dove,Undetected. Convoy begins maneuvering, Detecting Torpedoes. 10 seconds later, Bear Flies over. Tanker Takes Hit, sinks. Escorts, STILL EVADING have begun moving away from area. This Attack was perfect... I was sneaking away. I would like to again reiterate, Escorts have NOT even realized I'm here. Bear Drops Sonar Bouy about 4k yards off my port. BAM! Both Escorts Immediately make full Steam back at me. Absolutely Ridiculous. -Damage Control. Simplistic and effective. However, Better Flooding indicators are needed. I need to know IF a compartment will begin flooding again when I remove the Damage Control Team to another compartment. -Torpedoes going to Gyro Angle before Clearing the Bow of the Submarine. Had this happen a few times with the Mk. 37. which causes it to contact and detonate. The launches in question were at 5 and 10 knots respectively, and were not more than 10-12 Degrees Opposite of firing tube. Someone Correct me if I'm long, but don't Torpedoes usually have a minimum Arming distance? -Noisemakers: Bug or Feature? It seems i'm unable to Resupply them at port. Overall, Enjoying the game when I'm not getting hunted to death by Bears flying well within Friendly NATO Airspace close to NATO controlled Norway, even closer to Potentionally active Norwegian Airbases ![]() |
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#5 | |
Stowaway
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I'm sure with all the feedback the devs can address these things. The friggin' Bears especially. If not, I would probably mod them out of the game myself, lol. |
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#6 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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It could well be that the sonobouys are too uber, as well. You can tweak these values yourself in the sensors file:
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#7 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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I believe there is some bugging with the spawning where it doesn't spawn contacts distant enough from you. The fact that layers are often absurdly shallow compounds this issue as you spawn beneath them, whereas you should be spawning in the duct and pick them up at long range. We'll come up with a solution to this. I agree that if you line up an ambush you should start 30-40kyds out.
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#8 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Thanks Julhelm!
Outstanding! Also.......that Active Sonar logic needs a look. |
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#9 | |
Engineer
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It will still spawn but will just hang in the air so unless you accidentally sail past it, you shouldn't even notice it's there. |
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#10 |
Stowaway
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