![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: May 2017
Posts: 21
Downloads: 3
Uploads: 0
|
![]()
They simply can add it later, dont get it why people go nuts about it. Give some constructive input on how they should implement it rather panicing about it.
|
![]() |
![]() |
![]() |
#2 | |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]() Quote:
And as I said a +1 for the devs for listening to opinions and possibly the introduction of alternate controls at a later date. |
|
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
|
![]()
Thanks Wulfen! It's not make or break for me, this looks awesome from what I've seen so far. I've been wanting a "Captain sim" for quite a while now. Truly being in command solving tactical issues and having your crew do what crews do. In that regard the whole driving the boat does detract a bit but it's not the end of the world as far as I am concerned. We'll see if this is it, but it looks like it's a good way there anyway.
__________________
And God said: \"Let there be Narrowband!\" |
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
The main reason we went for manual control is because it actually gives you much better control over the boat and much quicker reaction time than you have in DW. The reasons why become apparent when you start taking damage and must fight to maintain depth control, especially when you do not wish to risk cavitating, or when you have to evade enemy fire.
|
![]() |
![]() |
![]() |
#5 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
|
![]() Quote:
![]()
__________________
And God said: \"Let there be Narrowband!\" |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|