![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
|
![]()
Hello Von wulfen
The tutorial mission is not there anymore because its not very helpful ![]() The real navigation mod is optional ![]() Michael |
![]() |
![]() |
![]() |
#2 | |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]() Quote:
Out of interest, Is it possible to disable other parts of the mod? I would like to remove the Darker Nights mod if possible? I would also like to add a few mods from the optional additional mods link, I did not think to do this when I installed the TWOS, is it possible? Also, could you explain how the automation menue works? Are there any operations I should automate to ease my journey into the sim? Cheers Edit: Is it possible to lock the external camera on your sub? Last edited by Cmdr Von Wulfen; 05-29-17 at 01:46 PM. |
|
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
Removing the darker nights change might be hard. The mod isn't set up in pieces. If you are able to edit the appropriate file(s) you'd have an edited tWoS version without it. You'd really have to know your nuts and bolts. Perhaps a gamma adjustment and making use of the scope color filters would be enough?
It looks like all of the optional mods can be enabled at any time without issue. You can absolutely do this after installing tWoS but maybe in the middle of a patrol a few would have not flawless changes. The automation menu is pretty simple. You choose a script from the left (2 columns) and press the > arrow to add it to the active list (3rd column). Highlight it and press "play" button and it will turn green. I recommend the 2-hour patrol fix loop for real navigation. When on station the hydrophone search with 1-2 hour surface runs in between are excellent for finding contact without a lot of keyboard labor. There are many different ones; find your favorite! |
![]() |
![]() |
![]() |
#4 | |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]() Quote:
I dont mind starting a new campaign so there will be no conflicts with saves etc when adding new mods (I am only just out of the harbor lol). Any chance you could explain how I add these new mods? I would like to add "Map contact colors" from the additional mods link, and a music mod that I saw where it was playing patriotic music etc from the time period. (Not sure what it was called) |
|
![]() |
![]() |
![]() |
#5 | |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]() Quote:
Which one is " hydrophone search with 1-2 hour surface runs" I dont seem to be able to find it in the scripts? |
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
In automation menu (gears icon above radio message) there are categories "Search" and "FESearch". Almost anything in those category are patrol searches of some kind.
|
![]() |
![]() |
![]() |
#7 |
Seaman
![]() Join Date: May 2017
Posts: 31
Downloads: 3
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|