![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
I haven't seen the mod you're talking about, but it's possible. You can paint the player sub black, gray, white, camo, or even International Orange and it doesn't affect how visible you are to the enemy because the game isn't programmed to take that into account. Same thing with active sonar, in real life if you ping an escort he will hear the ping from a long way off and head toward you full tile boogie. In the game I've pinged to get a range every few seconds with no reaction at all, even inside hydrophone range. I'm just guessing here, but I suspect the actual darkness would be the same as moving your gamma slider in the graphics setting, affects what you see on the screen but not what the AI sees. Possibly the mod you had included hacks to the graphics to make the night visually darker just for esthetics, along with the actual file or files that affected how far the AI could see.
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|