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Old 05-19-17, 07:37 AM   #1
torpedobait
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Originally Posted by Rockin Robbins View Post
Probably that, plus the fire button is now ctrl-enter instead of just the enter key. I fire with the mouse and open tubes with the keyboard. If neither of those help, you still have some mod soup somehow. When you reinstalled did you delete the contents of your documents\sh4 directory? You should.
That does bring up another question. TMO v2.5 has a button on the Periscope command line that opens/closes (toggles) the tube doors. Is there any consideration being given to adding that same feature to FOTARS Ultimate? From a user interface point of view, if you are using the mouse to set torpedo parameters and fire the tube, it adds an unnecessary complexity to shift back to the keyboard only for the purpose of opening the tube. As a captain I like being able to give my orders fluidly, rather than having to use two different processes. Again, not a biggie, but since it's already been done by Ducimas, perhaps you could do it too?

Oh, I think I get it after reading the above paragraph before posting. Since you have to use the keyboard anyway to select the tube (W and E keys), what difference does it make to also use it to open the tube you just selected? Maybe it's a big "never mind", but I did get used to having the open tube button. It just spoiled me!
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Old 05-19-17, 07:45 AM   #2
propbeanie
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That does bring up another question. TMO v2.5 has a button on the Periscope command line that opens/closes (toggles) the tube doors. Is there any consideration being given to adding that same feature to FOTARS Ultimate?...
They are there, in the conning tower, but they don't open the expected tube like they used to. When you click the button for Tube 1, you might open Tube 7. Also, there's no "Tube Open" indicator, and when you click on one of the opened tube's buttons, you might open another instead, or close a different one than what you want... We'll have to see how busy CapnScurvy is... - Just kiddin' Capn
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