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Old 05-14-17, 10:19 AM   #1
LCQ_SH
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Originally Posted by Hellguard3 View Post
Just a few questions to you guys.

Upon my first serious patrol, i find the game is not being serious (i hope).
To preface i have no mods installed, i purchased sh4 and the u-boat missions through steam.
Why not starting your learning curve with a modded and fully functional game engine ? Stock game is terrible and as you said it, not serious at all

You will enjoy it if you mod it.

You can start with Ralles mod pack and this will save you tons of time of digging in the downloads section trying to pick the right mods.

http://www.subsim.com/radioroom/showthread.php?t=225443

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Old 05-15-17, 05:16 AM   #2
Rockin Robbins
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Originally Posted by LCQ_SH View Post
Why not starting your learning curve with a modded and fully functional game engine ? Stock game is terrible and as you said it, not serious at all

You will enjoy it if you mod it.

You can start with Ralles mod pack and this will save you tons of time of digging in the downloads section trying to pick the right mods.

http://www.subsim.com/radioroom/showthread.php?t=225443

Only problem is that stock game problems are continued in all mods. Our FOTRSU (Fall of the Rising Sun Ultimate) mod is the largest ever published for SH4 at 3.6 GB, yet the rogue DD squadrons still roam there, as they do in all mods ever published.

We have discovered and corrected dozens of stock game problems which have never been fixed and fixed most of them. We have discovered dozens more which are hard-coded and unfixable.

We're still in search of a solution but have back burnered that in favor of more solvable issues for now.

I would say the exact opposite of LCQ and say the stock game is EXCELLENT, that one of the most enjoyable ways to play the game is Webster's Game Fixes Only mod. And then I would agree with him and say that modding the game is great fun.
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Old 05-15-17, 07:55 AM   #3
propbeanie
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Originally Posted by Rockin Robbins View Post
Only problem is that stock game problems are continued in all mods. Our FOTRSU (Fall of the Rising Sun Ultimate) mod is the largest ever published for SH4 at 3.6 GB, yet the rogue DD squadrons still roam there, as they do in all mods ever published.

We have discovered and corrected dozens of stock game problems which have never been fixed and fixed most of them. We have discovered dozens more which are hard-coded and unfixable.

We're still in search of a solution but have back burnered that in favor of more solvable issues for now...

I would say the exact opposite of LCQ and say the stock game is EXCELLENT, that one of the most enjoyable ways to play the game is Webster's Game Fixes Only mod. And then I would agree with him and say that modding the game is great fun.
We ~hope~, beyond all reason, that we found the issue with most of the run-a-way spawns... maybe... - there were at least 7 RGG in the Jap_HarborTraffic.mis file (stock) that spawned and moved to their first waypoint, and did not have a "Delete on last waypoint". Setting those 7 to either a "Docked ship" or giving them a termination has virtually eliminated the reports. I cannot guarantee it, just hope that it's gone - for the most part... There were at least a total of 12 RGG that had issues of one form or another, and I'm sure we're not finished visiting the RGG spawning issue, because we've changed the "balance" of things, so we most likely still have too many of "this group", and not enough of "that group" showing up, and will have to re-adjust, which in the next version will become more difficult, since the Jap_HarborTraffic has been split into six parts now... I'm almost certain that reports of bad spawns will increase exponentially after the next update... - to find the issue, Search on "DeleteOnLastWaypoint=False" in the MIS file, and make certain that the "hits" produced have their "DockedShip=True" set correctly. Almost all of the MIS files in stock have issues, but the Jap_HarborTraffic was the worst, since there's like 1285 RGG it it... - hence the "splitting" of it into six parts in the next update.
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