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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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#2 |
Nub
![]() Join Date: Feb 2018
Posts: 2
Downloads: 17
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Default value after clean GWX install for visual light is 5.0. Also GWX's visual sensors use compartment's crew efficiency, but M.E.P. v6 don't.
GWX default parameters ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1.1 ;[>=0] Visual light factor=5.0 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.4 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=true ;[true or false] Btw I don't see a point in modifying sensors.dat at all. I think I will use MEP only as graphics mod. ~~~ EDIT: actually there is need in modifying Sensors.dat for your watchman so he will be able to detect ships as far as you (and similarly not able to detect in poor conditions). But for my game I use another sensors.dat from awesome Rocket mod for GWX (version for 16km atmosphere) http://www.subsim.com/radioroom/showthread.php?t=151612 Last edited by wasawasa; 02-27-18 at 02:54 PM. |
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#3 |
Gefallen Engel U-666
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wasawasa!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Nub
![]() Join Date: Feb 2018
Posts: 2
Downloads: 17
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#5 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 16
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I also use GWX 3.0 with M.E.P. v6 VisualSensors for GWX3 and edited the SIM-cfg to "Light factor=2.0" but enemy merchants normally spot me at around 2,5-3 km in a dark night, even when I m going decks awash. Did I do something wrong?
Last edited by Sockola; 03-18-20 at 07:40 AM. |
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#6 |
Nub
![]() Join Date: Jul 2010
Posts: 4
Downloads: 16
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What do you think fellow submariners? It's frustrating to not be able to pull off a surface attack in 1939/40 because you get spotted at arguably unrealistic distances in a perfectly dark night. What do I have to modify?
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#7 | |
Ocean Warrior
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1. What is meant by "a perfectly dark night" ? Cloud cover or clear sky, i.e. 2. What was your profile to the merchants ? 3. What was the sea state ? Last but not least, then attack at 2 - 3 kms if needed. I do it successfully all the time.
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