SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-24-17, 12:26 PM   #1
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Benzin1973 View Post
With the value changed to 2.0?
Yes.
  Reply With Quote
Old 02-26-18, 07:30 AM   #2
wasawasa
Nub
 
Join Date: Feb 2018
Posts: 2
Downloads: 17
Uploads: 0
Default

Default value after clean GWX install for visual light is 5.0. Also GWX's visual sensors use compartment's crew efficiency, but M.E.P. v6 don't.

GWX default parameters

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.1 ;[>=0]
Visual light factor=5.0 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.4 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

Btw I don't see a point in modifying sensors.dat at all. I think I will use MEP only as graphics mod.
~~~
EDIT: actually there is need in modifying Sensors.dat for your watchman so he will be able to detect ships as far as you (and similarly not able to detect in poor conditions). But for my game I use another sensors.dat from awesome Rocket mod for GWX (version for 16km atmosphere) http://www.subsim.com/radioroom/showthread.php?t=151612

Last edited by wasawasa; 02-27-18 at 02:54 PM.
wasawasa is offline   Reply With Quote
Old 02-26-18, 12:09 PM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,055
Downloads: 24
Uploads: 0


Default welcome aboard!

wasawasa!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 02-27-18, 02:56 PM   #4
wasawasa
Nub
 
Join Date: Feb 2018
Posts: 2
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
wasawasa!
Thanks, Aktungbby! Love this forum, whenever you search for a specific mod you learn about other great mods which people uses and it's snowballing really fast.
wasawasa is offline   Reply With Quote
Old 03-12-20, 05:01 PM   #5
Sockola
Nub
 
Join Date: Jul 2010
Posts: 4
Downloads: 16
Uploads: 0
Default

I also use GWX 3.0 with M.E.P. v6 VisualSensors for GWX3 and edited the SIM-cfg to "Light factor=2.0" but enemy merchants normally spot me at around 2,5-3 km in a dark night, even when I m going decks awash. Did I do something wrong?

Last edited by Sockola; 03-18-20 at 07:40 AM.
Sockola is offline   Reply With Quote
Old 03-18-20, 07:41 AM   #6
Sockola
Nub
 
Join Date: Jul 2010
Posts: 4
Downloads: 16
Uploads: 0
Default

What do you think fellow submariners? It's frustrating to not be able to pull off a surface attack in 1939/40 because you get spotted at arguably unrealistic distances in a perfectly dark night. What do I have to modify?
Sockola is offline   Reply With Quote
Old 03-18-20, 08:23 PM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Sockola View Post
What do you think fellow submariners? It's frustrating to not be able to pull off a surface attack in 1939/40 because you get spotted at arguably unrealistic distances in a perfectly dark night. What do I have to modify?
Hard to say if it's unrealistic;

1. What is meant by "a perfectly dark night" ? Cloud cover or clear sky, i.e.

2. What was your profile to the merchants ?

3. What was the sea state ?

Last but not least, then attack at 2 - 3 kms if needed. I do it successfully all the time.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.