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#3 |
Admiral
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I have been playing 100% realism since the game came out.
The watch officer only gave you the bearing and distance. This is something the commanders could figure out themselves. This big trick is to figure out the course. AOB has always been and always will be the most difficult to figure out. Even with all the math in the world, calculators, and methods, you need he experience of looking at a ship, and determining the AOB on sight. Yes there are other things that are complicated in this game. Plotting can be tedious, speed calc can be a pain to figure in bad weather, and range can be a bother when you are doing it without a stadimeter in 15 m/s winds at 10km. But for some reason AOB is the one people get wrong the most. It gives you the course of your ship. The course gives you all the information to set up your attack angle. And once you have the attack angle, you are now 'god' determining this ship's fate. You should never be too far away or too close to a target. You should always be able to plot where you need to be at the right time, it just takes practice.
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