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10-17-15, 10:39 AM | #376 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Quote:
As with interiors VX.X, the system requirements are higher than the stock game. For a steady 60fps i would recommend a minimum spec of: Win7 64bit 8Gb system ram Any modern dx10/11 card with 1Gb ram or more. Additionally the use of the 4Gb patch is STRONGLY advised. |
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10-17-15, 02:52 PM | #377 |
Watch
Join Date: Sep 2015
Posts: 22
Downloads: 292
Uploads: 0
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well as I said before to everyone thank you for the greetings
if you are asking about system spec. do you mean the os graph card and frame rate? I will try to explain best I can I am not a tech. win 7 screen 1024 * 768 32 bit 85 hz graph NVidia GeForce gt 640 but if its the graphics why would it only work in the training and not in the multiplayer single or career would it had crashed in training too? but there was one thing I did not see where is the bath room? what was the meat that was hanging I know ham and ribs what was the other? |
02-07-16, 01:10 PM | #378 |
The Old Man
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Compatability questions
Well, I hope this isn't a case of bringing forth a zombie thread...but here goes.
After years of not being particularly unhappy about being confined to the control room, radio/hydrophone rooms, my tiny little "cabin", and a couple of topside locations, I made a separate (Multi SH3) installation of LSH3 2015 and have been wandering through the boat, looking for my crew, but otherwise very pleased with the details. So, I'd like to install the interiors in my GWX3 submarines, both Type II and Type VII (is there anything like this for the Type IX?). I've opened the folders in this MOD and looked through the files and have found a couple of things in the "Commands_en" file that look like conflicts with Ace's Crew on Deck and ThomsenSoundPack (specifically Cmd39, Cmd150, Cmd204, Cmd250, Cmd262, Cmd300, Cmd313, Cmd418, Cmd429, and Cmd453). I'm sure there would also be conflicts with GWX-Open Hatch and Raptor's Interior and probably others as well. So, if anyone has installed these MODs together, I'd like some suggestions on whether there are serious problems and/or are there any ways to resolve the conflicts (I don't mind tinkering with text files or tweaking files with S3D). BTW...yes, I could experiment and try to fumble around to see if I can stumble across the answers myself, but why not ask the community and see what some of the experts have to say? Besides, I'm sure there are some other conflicts/over-riding issues (with the environmental MODs, for instance) that will be apparent to someone. My current MODs (these have been working well together for a long time): GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 GWX_LifeBoats&Debris_v4 GWX_Ships_Buoyance&Draught_mod GWX_Waterstream+Exhaust Combi V2.3 GWX_Waterstream+Exhaust Combi V2.3- Single Exhaust for TypeII GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX - Open Hatch Mod Aces' Combined SH3.SDL Files v2 Aces' Crew On Deck - Stand alone mod v1 GWX Version Das Boot Officers OLC's Modified Searchlight Beams for GWX3 Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Rapt0r's Uniforms SH-5 Water for SH-3 20 Km V84 Thomsen's Sound Pack V3.2cg TeifeMkI(German) TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 TorpedoTubesFireFinal vGW Merchant_Fleet_Mod_3.2 MFM3.2 displacement correction mod Ricks_GWX_Rec_Man_Final V16B1 (JSGME) Thanks, in advance. |
05-04-16, 03:33 PM | #379 |
Bosun
Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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This mod is CTD for me, even though I'm not running any other mods besides GWX, and SH3 commander...
Any help? |
05-06-16, 05:41 AM | #380 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Quote:
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06-14-16, 05:44 PM | #381 |
Swabbie
Join Date: Apr 2016
Posts: 8
Downloads: 212
Uploads: 0
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Hey guys. Maybe a noob question but is this safe to use along with a UI mod? They conflict with each other for some reason so I'm curious.
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06-15-16, 12:23 AM | #382 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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Did you mean interface mod? You need to compare the differences in data/Cfg/сommands_**.сfg and make changes if necessary. There is a backup of the original file if you need to restore it.
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06-24-16, 06:40 PM | #383 |
Watch
Join Date: Feb 2016
Posts: 16
Downloads: 30
Uploads: 0
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Its compatible wih Thomsens Sound pack ? ask because both mods have the same file NSS_Uboat7_CR.dsd
Last edited by Extreme96; 06-24-16 at 07:53 PM. |
07-10-16, 11:34 AM | #384 |
Swabbie
Join Date: Jul 2016
Location: Brazil
Posts: 5
Downloads: 137
Uploads: 0
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What a great mod! Now I don't need SH5 anymore. Thank you mate for spending your time to make this awesome mod!
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07-10-16, 02:15 PM | #385 |
Gefallen Engel U-666
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Welcome aboard!
Tovarisch Lucas!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-10-16, 07:11 PM | #386 |
Chief of the Boat
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Welcome to SubSim Tovarisch
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-14-17, 04:57 PM | #387 |
Medic
Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
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It seems to work.
Last edited by cookiemonste; 03-14-17 at 06:51 PM. |
04-07-17, 02:40 AM | #388 |
Sparky
Join Date: Mar 2017
Posts: 150
Downloads: 111
Uploads: 1
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This is really cool stuff,can we make it compatible with other GUIs?I am curently using MaGui 3.4.
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04-07-17, 08:46 AM | #389 |
Sea Lord
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Flakmonkey is still around. PM him. He would probably give you permission to do so.
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09-10-17, 02:44 PM | #390 |
Swabbie
Join Date: Aug 2017
Posts: 5
Downloads: 68
Uploads: 0
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Operation Monsun.
Any chance of incorporating these interiors. to SH4 for the OM mod?
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